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Contamination - Brackeys 2026.1 Game Jam Entry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #869 | 2.245 | 3.286 |
| Enjoyment | #991 | 2.147 | 3.143 |
| Visuals | #1003 | 2.245 | 3.286 |
| Overall | #1017 | 2.114 | 3.095 |
| Gameplay | #1032 | 1.952 | 2.857 |
| Innovation | #1051 | 1.952 | 2.857 |
| Theme | #1083 | 2.147 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
As the player progresses, the place gets stranger as enemies mutate and the player upgrades.
What code and assets did you not make from scratch during the jam (if any)?
Much of the art was from free and paid online resources. In addition, an open-source Godot library was used for health and hitboxes. All tools and assets are attributed within the game credits.
How many people worked on the game?4
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Comments
NICE! I really enjoyed this one. The music is so good! Who made the song? I tried to look for the composer but couldn’t find it. Maybe you could add each person’s role in the credits?
I liked the dissolve effect when an enemy is killed. And I was pleasantly surprised that there were upgrades when I finally found the stairs!
Great job guys!💪🏼
Really cool idea and implementation! Great job!
Thank you!!
Nice work. I might have spotted a bug, though, some enemies don't die when they reach 0 HP.
Congrats to the team!
Ah, thanks for letting me know. I'll check that out. Thank you for the feedback!
Good but there doesn't feel like theres much of a point to shoot enemies, maybe next time make doors block off or make enemies chase you faster to really force you to need to shoot.
Yeah, that's a very good point. You get rewarded more for running past everything rather than risking getting hit and upping the radiation rate. Forcing encounters and tying enemy kills to some sort of progression like a player upgrade shop would probably help. Thanks for the feedback!
I liked that when I held down the shoot button, the shooting sound almost lined up perfectly with the music. Simple but cool game!
Thank you, thank you! I wish I could've done more with SFX because that was super fun and I could've spent the whole week on that alone highkey. I wanted to tune to the SFX to the same key as the background song, compose a few different themes, etc, but alas, time constraints exist. I appreciate the review!
hey this is pretty cool! not too sure why you wanna spend time killing enemies tho, I feel like speedrunning through is the only viable option, but nice atmosphere! I liked it ^^
Haha this is very true. The game balance certainly could've used more tweaking cuz I always just ran through everything as well. Thanks for the review!