Beautiful art and music - I was genuinely happy to dive into a good old-fashioned fantasy adventure here!
Some notes:
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It’s very strange that the possible cells to move to differ from character to character. I mean, there’s no real rationale for why an archer can’t move one cell forward or backward, but can move exactly two cells instead. Considering that ranged units already need to maintain a specific distance from enemies, this restriction adds extra frustration rather than meaningful strategy.
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The upgrade screen is beautiful, but I would never have guessed that those tiny stars are clickable if I hadn’t randomly hovered my cursor over them. It’s also unclear that there’s a starting star and subsequent stars you have to unlock in order - they all look almost identical, so the progression path isn’t obvious.
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Some additional impact sounds and stronger visual feedback on hits would be highly appreciated - though I imagine that might already be in the works.
Overall - a very solid jam entry. Congratulations!