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[FPS] Zortch 2: Zortch Harder

A topic by mutantleg created Aug 01, 2024 Views: 9,864 Replies: 105
Viewing posts 41 to 48 of 48Previous pageFirst page
(+1)

just a quick update (8 days this time if anyone is keeping score)


redrawn some old door textures - nothing really exciting about that


modelled this low poly bomb for one of the bosses



rebaked the prison guard - as I got a lot better at baking thing since the start of the project  馃


here is a screenshot from the prison level


it's coming along nicely - only thing is I wanted to be at this stage 1 year ago  馃槗


if you blast a guard its legs just keep on walking around like this 馃

any resemblance between the guard robots and the robots in LAB are pure coincidence  馃憖



not quite sure why I insist on this design tbh 馃

anyway that is it for now
it's all map building, polishing, and figuring out what to cut from now  
this year is a race to the finish  馃

until next time 馃憢

(1 edit) (+2)

so i'm in crunch mode now
I'm trying to force myself to make at least one new area a day


also I couldn't help myself and added a new gun


I ended up remodelling the sand demons - now they are only 300 triangles



they are now featured as part of a new unplanned boss


at least I don't have trouble making boss arenas



there is still plenty to do though
but more and more things are falling in place  馃

until next time!  馃憢

(+1)

Damn thats cool!

(+1)

this is going to be pure old-school madness of pure l33tness, aka looking forward to this one <3 great work there. its a shame nowadays "arena" or "old-school" shooters are sparely available.  may i ask if you use a selfmade engine or an offically available one? this looks awesome i mean i love this style, the over-detailed washed out reality sickness of military shootery are really annoying, i would pick an awesome contrasted very saturated colorful style for sure <3 best regards, love and peave <3

(+1)

I'm glad you like it so far 馃憤
especially nice to get praise from fellow fps makers  馃檪
it's an engine built from the ground up (well its built from the previous games engine)  馃
yea I hear even AAA is taking it easy with military shooters now as there are way too many already  馃

(+2)

its sad to see your recent video.

(+1)

I know - but I just wanted to make sure there are no
misunderstandings if anything happens 馃

(+1)

Ye

(+1)

Also can you add a arcade game called "chicken nuker" named after "chicken shoot" on the wii the tag line for the game is "the most crappiest game based of a existing one!"

I looked it up - the wii was full of weird stuff  馃槗
it feels kind of redundant because during the whole game you shoot things 馃

(+1)

Yeah even the game sucked

(+1)

hey mutantleg do you remember me?

yes i was big smoke until me account was lost

now i made a new one. me this is the new me

havent seen a comment from you  in ages (like a week ) har har 馃き 
seriously though what happened?  you lost your pwd? 馃

(+1)

Nah a vpn signned me out 

(1 edit)

but isnt a vpn just to change ip etc.? oh well 馃

(+1)

Yeah

(1 edit) (+2)

I've been neglecting this devlog lately - I'm just too tired 馃

working on maps is exhausting  馃槱
I found out that for low poly maps new textures are essential
since the last update about 300 new ones were added 馃

anyway just some screenshots:

the casino city is so far so good 

a new use for mirros: during hunting for references I seen some casinos put them on the ceiling  馃 

a regular casino hallway with ugly couches - and let me point out the all new fire extinguisher model 馃
(also when it explodes it freezes enemies closeby)


new textures for toilets (because that is important) 馃


an update for the zoom crosshair 馃


an underpass with a placeholder ad - the plan is to add new ones as I have ideas for them 馃

making a bus model is hard .. and it still looks horrendous 馃


I got pretty good at making casino carpets - but i'm  not sure if this skill will come useful in the future 馃


and I made a lot of fake casino games  (alas they are not playable just decoration) 馃

anyway that is all for now .. I missed a lot of stuff (e.g. new minecarts and some new enemies)
but then that would be spoilers  馃憖

until next time  馃憢

(+1)

well at least your still developing this game solo development must be really hard.

(+1)

This game looks amazing, I can't wait to play it!

(1 edit) (+1)

I've really been neglecting this devlog.. I was just too damn tired this summer 馃槗
here are some changes that happened:



I updated the mining truck with a new design - made a lot of new textures for it
I realised that these big mining vehicles look good on levels so decided to make more 馃


for example here is a thing used for digging apparently 馃


its just a tiny thing


in other news I rewrote the item class - so now I can fit items into filing cabinets


I updated the arcade game - new textures, new levels, new mechanics


the microwave was upgraded from decoration to interactive - and you can put in metal stuff to make it explode (dont do this at home) 馃


and of course a bunch of new enemies were added 馃

 
my biggest obstacle is still making levels
one big idea I had is to make levels around scenes/events 
like make the part where something happens first 馃
this worked well for 20-30 ideas until I simply ran out of ideas 馃
it was a step forward but I'm still not quite there yet 馃

there were many other changes 
bugfixes, new features and so on
but I don't fully remember all of them .. 馃槗
this is a big project after all 馃

and that is it for now,
until next time 馃憢

Viewing posts 41 to 48 of 48Previous pageFirst page