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A jam submission

Sound awake, wide asleepView game page

In this strange game, losing consciousness won't be game over. Instead, you dream. Or wake up. You'll figure it out.
Submitted by TESTTEST1212, Nicoeclair — 8 hours, 38 minutes before the deadline
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Sound awake, wide asleep's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#613.9173.917
Theme#694.1254.125
Overall#2183.5283.528
Audio#2843.3333.333
Visuals#3913.5833.583
Gameplay#4413.0003.000
Enjoyment#4453.2083.208

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
It involves exploring mysterious places within dreamland

What code and assets did you not make from scratch during the jam (if any)?
Most of the sound effects, except the umbrella sounds, knock and pump that were recorded/edited during the jam.

The VFX shaders for rain and old projector too.
original music score by Brahms, we just recorded it in midi

How many people worked on the game?
2

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Comments

Submitted

That's indeed weird. ahaha. Cool atmosphere ! Congrats !

Feel free to test our game !

Developer

Having tried out your game, compliment on the atmosphere from you guys means a lot ! thanks !

Submitted

Cool game idea, I like the black and white drawings, the respawn mechanic was very  interesting and it was fun to figure out the different puzzles. The controls felt a bit static and stiff at times, I think it would be worth spending some time to polish it up! :-))

Developer(+1)

Thanks ! We'll definitely make time for movement polishing if we update the game.

Submitted

This is a really great concept, I enjoyed figuring out how to pass each section. And the graphics and music create a nice dream-like atmosphere. I agree with others in that some things feel very confusing, but other than that it’s really solid.

Developer

Thanks for the kind words !

Submitted (1 edit)

This game was awesome! I love the trippy baa-ception where tripping in a dream leads to a different dreamscape that can lead back to the same dreamscape and so on. It’s hard to realize at first, but once you get the hang of it the mechanic is really cool! I think it’s the best use of the theme I’ve seen in the jam thus far.

The art’s really nice too and I enjoyed the short piano solo bonus that could be triggered. The one thing I had trouble with was that I somehow made the lamb robot lose power and get trapped under the see-saw and could never get it out again… I also have no idea how I made that happen.

Developer (1 edit)

Thanks for playing and for the kind words  !
Sorry you got stuck with the seesaw (we coded it in the last day and ended up including it despite that remaining possibility, which is rather unlikely). It's a shame, it's the last challenge before our ending scene ! For what it's worth, It's possible to pass the seesaw without using the umbrella, and I'm pretty sure without using the umbrella you can't get stuck.

Submitted

No worries, I actually replayed it immediately after getting stuck because I wanted to complete the game. It was a worthwhile trip!

Submitted

This one genuinely made me laugh, poor sheep 😄

Visually it looks great, and the puzzles are interesting too.
Nice job!
If you’re checking out other entries, feel free to try our game too.

Developer(+1)

Thanks !
I already had tried your game, but you guys fixed a few things, since then ; now it seems that I can beat wave after wave after wave forever

(well the limit is how many enemy units my computer can handle at once)

Submitted

Very cool idea! You captured the dream-like vibes perfectly. It took a bit, but once the puzzles started to click, it made sense! I have no concrete suggestions, but something about the way things were communicated was tricky to grasp even after catching on to what's happening. You did a really great job with changing the music with different states of character--maybe those types of hints could be expanded to the different "worlds" as it was easy to feel out of control.

Those are just nitpicks, however, and feeling a bit lost suits the overall vibe. This is a unique and well done entry--great job!!

Developer(+1)

There seems to be consensus about the need for a little bit more clarity. You said it, we need you to feel a bit lost in order to be satisfied when you get it, so we'll be careful to add clues carefully, the risk being to make it too clear.
Thanks for playing and thanks for the feedback !

Submitted(+1)

The pictures and performances are wonderful. There are a lot of tricks, and it's fun to change and innovate:)

Submitted

The whole sleep/wake state mech is actually a cool idea. I didn't realize at first that the rooms were changing states, but once I got it, the puzzles made a lot more sense and it got more interesting. Shrinking in the washer, pumping yourself bigger, electrocuting yourself ot power those mechanical sheep platforms; it's definitely creative. There are some clever ideas in there. The hand-drawn visuals are nice too. They have charm.  

The spiral staircase part was interesting, glad I was rewarded. I kept trying to access that area but then the game sent me away to the clouds because I messed up getting shrunk, so glad I was able to make it back there.

Overall though, once I understood the core mechanic, I appreciated what it was going for.

Developer(+1)

Thanks for playing !
Yeah, we had this nice idea of sleeping/waking up, and then we ran short on time to really explore how to make the actual gameplay around it interesting... SPOILERS AHEAD : The choice of symmetry (you wake up by doing the same thing that put you to sleep last) let us have reasonable control over the nested dream possibilities, but it also proved a bit limiting.

Submitted

This is pretty amazing. Even with the hints, I had trouble keeping track of what the states were and how I was moving between them. Despite that, I still enjoyed the puzzles and the art.

Developer

Thanks for playing !

Submitted(+1)

Wow, pretty awesome experience. It does take a minute before realizing what's going on, but it's a nice aha moment. 

Submitted(+1)

Really enjoyed this! Music was fantastic. Liked the little piano session in there :) It's a good puzzle where mechanics are introduced one by one and has a nice difficulty curve

Submitted(+1)

Very creative game and even though at first is confusing, of course, strange places, then it is easier to progress. Also very entertaining!! The poor sheep was going through a lot haha

Submitted

I'm impressed with the creativity involved. I will use this game as educational material for my future children

Developer

That's high praise !

I'm guessing you got to the credits then, nice !

Submitted

Little hard game but idea is very good! It has good mechanic and very good art style i like it!

Submitted (1 edit)

I started off really confused, but as the game went on I quite liked it! I will say, there's a little bit of a visual clarity issue, like I couldn't tell two places weren't the exact same for while, so maybe the slightest effect to differentiate them could go a long way?

Also, I think I got softlocked here.

Thank you for sharing!

Developer

We did envision a key identifying feature in the different dreams at some point, and ended up... Well, forgetting to do so I guess.

I think you're right, but I'm not sure I want the distinction to be too obvious either.

Submitted

No I think you're right, it shouldn't be that obvious, but just be able to situate yourself for people with bad orientation skills haha

Submitted

A bit hard to start, but after really looking and trying different things its really fun to solve the pieces and just die and switch worlds

Developer

Yeah, the theme enticed us to start with confusion, which is always a bit dicey in game design especially in a jam where lots of games are rough so we can't count on the player's trust for them to carry on. (A trust we're not sure to deserve since, later, our seesaw is not quiiite bug-free)
Also, having playtested many entries to rate them, many of them went for the initial confusion, and it gets a bit tiring... Thanks for playing !

Submitted

Well, to rate it, I really need to understand how to solve this puzzle almost at the very beginning of the game. Give me a hint.

Developer

Hi, you maywant to get smaller. Now, a sheep is typically made of wool (that's science). What causes wool to shrink ?

Submitted (1 edit)

Thanks, now I can only envy the preparations you're using; I managed to pass it =)

Developer(+1)

Nice, you seem to enjoy the game :)

We were somewhat afraid people would be frustrated that the sheep can't just bow down xD

Submitted

Fun transition mechanic and a nice cohesive aesthetic.  This kinda reminds me of the old Scooby Doo mystery game for the SNES with how you move around the level and find objects that help you pass obstacles.

Submitted

Fun transition mechanic and a nice cohesive aesthetic.  This kinda reminds me of the old Scooby Doo mystery game for the SNES with how you move around the level and find objects that help you pass obstacles.

Developer

Thanks for the kind words.

Submitted

The visuals are great! Though it was a bit hard to move the sheep around

Developer

Thanks ! we might have indeed neglected the controls :(
Also, to anyone getting that far, we're sorry about the seesaw