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A jam submission

TempestView game page

A boy follows his grandma's advice and goes on an adventure.
Submitted by TightBlubber — 3 hours, 18 minutes before the deadline
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Tempest's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#324.2974.297
Visuals#764.3474.347
Overall#1313.6823.682
Audio#1653.5763.576
Innovation#2013.5253.525
Gameplay#3773.1273.127
Enjoyment#4393.2203.220

Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
A boy listens to his grandma and travels to strange worlds.

What code and assets did you not make from scratch during the jam (if any)?
Dialogue Manager from Nathan Hode
Needed some Textures from cc0-textures
Pizza Doggy for a couple 3d models (tv, and vhs tape) and (dressor)

How many people worked on the game?
1

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Comments

Viewing comments 80 to 61 of 84 · Next page · Previous page · First page · Last page
Submitted(+1)

Cool game! I relly like the visual and the concept

Submitted(+1)

Wow! I really liked the art style and the atmosphere it created!

Submitted(+1)

Really loved the atmosphere in this game, not much I can say that hasnt been said already, just good job on everything here! 

Submitted(+1)

I want to live inside the vibes this creates for longer, a really lovely thing. That said, the ship's turning was pretty difficult to get a hang of, the landing platforms weren't super clear, and I ran out of ideas on how to progress the storylines.

(+1)

The strongest point of the game is certainly its looks, vibes and music. It was very cool and i felt a sense of awe while flying in the ship. Now talking about the ship...maybe you could try to make the commands a little more intuitive? Or you could have the commands on screen to ease in the player in on how to use the ship correctly. 

Submitted(+1)

Visuals and sound make this game surprisingly cozy

Submitted(+1)

The art style is sooo good. It really fits the theme very well. I feel like the ship controls could have been bit better. Unfortunately, I couldn't make it very far but its a really nice game. Again, art and dialogs were top notch. I couldn't stop laughing after seeing the first dialog. Very clever.  

Submitted(+1)

THIS GAME HAS SO MUCH SAUCE OMG I'M WORKING ON SOMETHING OUTSIDE THE JAM THAT I KINDA WANNA GET THIS VIBE DOWN OMG I LOVE IT

Developer(+1)

Thank you for playing. I've been considering finishing the project as a full game. But am still unsure.

Submitted

do it! if not this specific game keep working on something because this has so much sauce i swear it's like crack I love the vibe you went for!!!!

Submitted(+1)

The Art style is surreal and fitting. Running into objects while flying caused a bit of issues with the ship.  A bit more direction on where we were meant to go might be needed. Felt like I was spiining around for a while to find the next place. 

Well Done it was nice to play

Submitted(+1)

The shader is so freaking cool. Art style in general really is good. the ship was a bit janky to control but nothing too bad. Also a bit more clarity on your objective and a bit more clear gameplay direction might improve the overall experience. 

Nonetheless great submission!

Submitted(+1)

Wow, I didn't expect such level of details and amount of systems. Dialogues, flying ship, landing and playing in first-person! Huge amount of work for just a week, great work!

Submitted(+1)

Loved the visuals, very cool game!

Submitted(+1)

this game is an interesting exploration game, to say the least. each world seems to have a lore of its own. i also like the graphics and the dynamic movement of the ship, although the ship can easily turn upside down... the music also fits the ship/current world. overall, i enjoyed this game (although i probably didnt really get that far).

Developer(+1)

You can rotate the ship with q and e, thank you for playing!

Submitted(+1)

very cool and unique vibe and visuals, also loved the music!

it takes a little while to understand movement, but its super cool to explore these strange worlds!

congrats!!

Submitted(+1)

This was amazing and I adored every part of it. The art style was amazing and the music just fit so perfectly. The story was pretty nice, but I would love to see a longer game to really expand on everything. Great job!!

Submitted(+1)

Holy amazing art. Its put together really well with the music, sounds, art and gameplay. The story is also good. Only thing is pretty confusing at times, but still amazing.

Submitted(+1)

Amazing Visual! The whole atmosphere is really stunning, the shader is really really cool and polished! The story is pretty cool of a boy just start a travel of listen with his grandma word haha. 
For the post jam, would look forward for more polished for the story and the gameplay too! it's currently a little confuse of the task and progress during the gameplay of what do I have and where to go next, but it's totally understand able for this short amount of time of development! 
Anyway, Grate Work! 

Submitted(+1)

I really love the style and art, it’s impressive, especially for a solo developer. The concept is strong and the game is fun, though with a bit more polish it could be even better

Submitted(+1)

10/10 for the visuals alone. This was weirdly unsettling in the best possible way lol. Great work!

Submitted(+1)

First of all, the visual is stunning! It works so well with the style and shader, just by the visuals alone, this would already be very nice. Gameplay-wise, it's a simple walking simulator with narrative, but with added spaceship driving sections in between areas. It was quite short, but at least there are quite a bunch of dialogue and area variations that make the game seem much bigger than it actually is. The story is really cryptic, and I don't think I understand it even after completing the game. But I think the whole atmosphere is done quite well, so I am not complaining.

Other things I like:

  • 2D characters work really nicely with the stylised environment
  • Nice ambient sound choice
  • The spaceship control panel looks surprisingly pleasing

Suggestions:

  • Mouse sensitivity should be the same between the walking sections and the spaceship sections. It feels weird when trying to adjust the walking camera speed, and found that the spaceship's turning speed is now extremely low
  • An option for inverting vertical look controls would be handy
  • It would be nice to show a hint for the "F" key button press when near an interactable object
Developer

Thank you for playing! All of these suggestions were definitely thought of but for me I thought of them a tad too late to implement them before the deadline, thank you for the critique and feedback!

Viewing comments 80 to 61 of 84 · Next page · Previous page · First page · Last page