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Burnout Simulator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #676 | 2.647 | 3.625 |
| Audio | #741 | 2.556 | 3.500 |
| Enjoyment | #754 | 2.647 | 3.625 |
| Innovation | #879 | 2.282 | 3.125 |
| Overall | #881 | 2.404 | 3.292 |
| Visuals | #944 | 2.373 | 3.250 |
| Theme | #1182 | 1.917 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In a work environment, every task reduces our mental health but the office changes in a strange way, some desks change, some elements are disappearing, but if you don't finish your task, your mental health will kill you...
What code and assets did you not make from scratch during the jam (if any)?
Assets: Coffee machine, copy machine, laptops, phones, water coolers, plants, portraits, vending machine, doors, walls, ground
Sound effects and Music from Pixabay artists
How many people worked on the game?2
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Comments
I enjoyed this game!
By the power of coffee I won!!! Hahah, it could use more intense moment though, maybe add a "deadline" of sorts to some tasks?
PS: I need a raise XD
The frantic music really sets the vibe for this game, lol. "Strange places" is a bit of a stretch here, but the overall theme of feeling burned out by mundane tasks is incorporated very well. Great work!
i play video games to escape reality not simulate them :/
in all honesty, very enjoyable loop of trying to manage my mental health. i wish there was a timed element to add to that stress.
also for some reason entering the break room with low mental health breaks reality and eventually coffee lowers my health even after multiple playthroughs
Very coolio! Loved the overall gameplay! Reminded me a bit of a Polymars game! You should try our game out as well!
Wow, now that's what I call a job sim! Loved the fast-paced intensity of it, and the music fits perfectly. It's definitely a challenge to keep up with the to-do list. Nice work!
lol looks good, sadly no mac support tho
Just supported it ;)
thank you!