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A jam submission

DissonantiaView game page

Dark fantasy, pixel-art/oil-painting, 2.5D, top-down-view roguelike.
Submitted by Still Thinking Studio — 4 days, 13 hours before the deadline
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Play game bro

Dissonantia's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#4863.2733.273
Innovation#5872.8642.864
Audio#6882.6822.682
Overall#6902.8182.818
Gameplay#7282.5452.545
Enjoyment#7432.6822.682
Visuals#7442.8642.864

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The player finds themselves in a strange, surreal dungeon where objects come to life.

The game jam version isn't fully developed ofc but the idea is to have different dungeons based on different arts.

What code and assets did you not make from scratch during the jam (if any)?
some sfx is from a properly licensed library zapsplat.com combined into our own sounds for the purposes of the game.

used Unity UI Tooklit and FMOD

How many people worked on the game?
5

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Comments

Submitted

Looks nice and feels good to play. One of your shaders is really heavy, and it kills performance sometimes. Also it feels weird to only have one bullet, it forces you to stay close to enemies in an awkward way... Check out our game too!

Submitted(+1)

The attack sfx was perfect! I didnt manage to finish it so I can only agree that it would be helpful if there was a way to heal. But nevertheless the powerups with the attack soundeffects were banger!

Developer

thanks a lot! i’m glad people like the idea -jonas(audio)

and yeah, healing is something we didn’t manage in time and we’d absolutely include it.

Submitted (1 edit) (+1)

The mostly black and white atmosphere and the way the weird enemies spawned did made the game more horror to me. It would be nice if you can put some healing items for players to pick up, as I constantly get rekt by the enemy which shoot faster and high damaging projectile. The smoothed camera movement made the game harder especially moving vertically that it's more difficult to see projectile attacks ahead.

I think I will come back to try to beat the game again when I have time to spare later. I must say that the concept of the music symbol things is nice though!

Submitted(+1)

Overall i love this type of game, it reminds me of binding of Isaac, the overall art was really cohesive and although not visually amazing, it really did set the tone and vibe which is infinitely more important than a few good pieces of art in a game. The sounds also matched really well with the art, really cementing the theme of your game.

Some small gameplay feedback./

-as of right now the player is the whole collider, when navigating through the barricades and walls i often found myself having trouble fitting into tight spaces. a way to fix this is make the movement collider at the base of the feet, and the hit box for taking damage take up the whole player.

-taking damage didnt have enough impact, somtimes i didnt know when i was hit.

-chest sytem, at first i had a tad bit of trouble figuring out how to open the chest, a better indicator may help!

Overall good game just needs a tad more polish!

Submitted

The art and atmosphere are really nice, kinda sad that the audio and performance aren't great even when downloaded I was looking forward to delving deeper into what was going on.

Submitted (1 edit)

Interesting vibe and art style. Some healing item would be nice and I felt a litle lost sometimes so some kind of direction where to go would be great. Spikes collision hit player when some part of player is touching them and I feel like it would be better if they hit when you stand of them but cool game overall :)

Submitted(+1)

It was a fun game and a cool idea! Cool to see being attacked by an easel - very creative:) And great art!

There were some camera distortions sometimes (there could be many reasons for that depending on how you implemented it, for example try to use Vector3.SmoothDamp() or move camera update position to LastUpdate()) and sound distortions in webgl (Unity with WebGL runs on a single thread and thus causing audio distortion, what you can try to do is to use for sfx PlayOneShot() function, also use mp3 instead of wav for sfx files). 

Hope it helps:) Feel free to ask more questions:)

Developer(+1)

thanks for kind words and feedback. for camera, we’re using the default Cinemachine setup with a little damping and lookahead. for audio, i chose FMOD and for one-time sounds i am using PlayOneShot(), there are of course other ways of sound behaviors which are little more complex. for audio format, i chose FLAC with Level 8 compression (set in FL Studio) because WAV is too large and MP3 appends a click at the end of the audio file which is bad for looping sounds.

it is understandable if you experienced these issues on the web build since we are very aware of that and strongly recommend the Windows downloadable for the best audio-visual experience.

we haven’t really figured out yet what do we do wrong or how to optimize for web though…

Submitted(+1)

It's the first time I've seen a 2D game with Motion Blur, it's quite creative. Good game!

Developer(+1)

hey, thanks! we appreciate it :D

Submitted

very cool,  (question is there a way to die or just get stuck on the easels?)

Developer

hey, thanks! yeah that is a stupid bug we are fixing rn and will be fixed along others in few hours :)

Submitted(+1)

Sweet, I will have to replay it when the patch drops

Developer

will try out yours as well as we finish debugging !

Developer

hey, the patch dropped! feel free to try again and leave a comment :D

Submitted

Hey, is there no longer a browser version? 

Developer

unfortunately no, we ran into issues with audio on the web (distortion, glitchy) and since that could bring the ratings down we have decided to release windows only where the audio is ok

Submitted

Ah, understandable, alas I am a Mac user.

Developer (1 edit)

ohh okay, we just agreed to include the web build with a warning. sorry for the audio quality.

Submitted

Nice idea for the game, and the saddened painter dungeon felt interesting to explore. As another commenter mentioned the game was lagging a lot as I progressed, especially when there were a lot of easels on the screen. Would be nice with some enemy variety too but overall good job!

Feel free to check out our game if you'd like, it's also a top down shooter :)

Developer

hey, we had enemies done and logic almost too but didn’t manage to include them in time. now there are two more types

yes we’ll check you out !!

Submitted(+1)

Wow strange vibe. I really liked the sound design you had going on here. Also it sounded like some of the sounds were spatial, which I think added to the vibe. Kinda creepy and relaxing at the same time. Art and gameplay could use a little polish, but great job!

Developer

hey, thanks a lot! we did a bit of polishing so you can try it again if you want :D

Submitted(+1)

Certainly a strange place! Interesting game though I found it a bit difficult as i’d keep getting stuck against enemies. Music was well used.

Developer(+1)

hello there, now you won’t get stuck between the enemies since we fixed respawn. thanks!

Submitted

Nice game, player character is cool, probably because I’m an armature musician and I like medieval musical instruments :)

The place is genuinely wired, so that’s straight on the theme.

As for critique:

  • Only one type of enemy makes it a bit boring after some time.
  • Game is lagging very badly as you progress, so when I reached the boss (?) and attempt to kill him for a minute or so (without any luck) I had to close the game as it was unplayable.
Developer(+1)

hey, we had more enemies prepared but we didn’t have enough time to test them and add them to the final build, however, right now there are 3 types of enemies and 1 boss in total, also we did some polishing, also the lag was probably due to the absence of respawn but that’s now fixed so feel free to try it again :)

Submitted(+1)

Great! Gonna give it one more try!

Submitted

As an artist/designer being attacked by easels is funny xD

I didn't really get what were the items I collected, I just know that one the items made me shoot some big ahh bullets, I also feel like I've found the boss way too quickly and won the game?

It was fun nontheless I just think the game needs a bit more polishing

Developer

hey, thanks! the items are synergies and now when you press tab in the game you can read which one means what, also now when you kill the boss you have, well you’ll see…

Submitted(+1)

This is the first time today I have been attacked by an easel. Well done.

Developer

hey there, thanks! now there are more weird enemies if you want to face them xD