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A jam submission

Evil is... Entertained!View game page

Featuring a new, breakthrough star!
Submitted by caramelredo — 7 hours, 37 minutes before the deadline
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Evil is... Entertained!'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1763.5863.586
Audio#2023.4833.483
Overall#3003.3913.391
Theme#3063.5863.586
Visuals#3093.7593.759
Gameplay#5182.8972.897
Enjoyment#5603.0343.034

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
To get the intended experience, please download the game. The web build features very blurred pixelated textures.

Evil Is Entertained is a game show that takes place in an alternate reality; one where monsters tune in every week to watch an episode of riveting TV. The events taking place in this reality are strange: the monsters breaking into houses to scare humans; the audience on the other side of the cameras watching in joy; and the gamification of such a bizarre event.

What code and assets did you not make from scratch during the jam (if any)?
Most assets I used, including all 3D models, were downloaded from online resources such as itch.io and quaternius.

How many people worked on the game?
1

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

Great concept. The whole idea is amazing. Great job!!

Submitted

When I read your game description, what came to mind was the movie Late Night with the Devil. 

But this is even better! In the human world, we have paranormal shows which humans obviously love to watch. It's interesting to see it the other way around.

It wasn't obvious what we need to do to entertain the audience. I imagine it to be similar to the game "Haunt the House: Terrortown"

Still, an interesting idea. Well done!

(* ̄▽ ̄)b

Submitted

This was fun! i loved the premise of the game, messing around with the humans routine. It was silly and very charming, really enjoyoed this!

Submitted

The idea for the game is really really cool! 

I got stuck on the first section a bit - it's seem like the only interactable element at the bottom floor is the toilet paper? And when I tried to climb up top I got caught, even if the human was in the kitcen and I climbed the left most flooe. I than tried to hide in the closet until the human goes to the toilet, but than I got a weird (but very funny) bug where the trident could walk around the house! I couldn't get out of this state

Stealth gameplay is tricky, so I think making everything more predictable could help - maybe a cone of sight for the human?

Anyway, very cool work!

Submitted

Awee that's really cool seeing a modern Neighbours from Hell homage :D Just needs a bit of work, a bit rough around the edges like the closet glitch xD Really good work though! 

Submitted(+1)

Love the idea, such a funny concept. I wish there were a few more places to hide - trying to make noise with the TV got me caught like 90% of the time. Also I couldn't figure out what to do with some items - eg the bookana, was I meant to put it somewhere? Overall really liked this entry and so impressed that you made it as a solo dev! :)

Developer

thank you for the thoughtful review! the idea of certain objects making noises was one that i REALLY wanted from the start, but also one that was very difficult to implement and that i did not have any time to figure out what to do with after it was there. in hindsight, perhaps it should not have been a feature at all lmao. i think looking at your review and some of the others, the couch probably should've been another hiding spot, seeing as the levels were pretty hard. as for the bookana, it's supposed to be placed in the shelf in the hallway, but i can definitely see why you would be lost. the game doesn't really tell you much.

Viewing comments 26 to 21 of 26 · Next page · Last page