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A jam submission

SnailPackBattlerView game page

Enter the Strange World of underground insect life, where snails live and fight there mortal enemies.
Submitted by LukyLucc — 1 hour, 21 minutes before the deadline
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SnailPackBattler's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1373.6573.786
Visuals#5003.3813.500
Gameplay#6462.6912.786
Overall#7112.7602.857
Theme#7492.8292.929
Enjoyment#7682.6222.714
Audio#12431.3801.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Enter the Strange World of underground insect life, where snails live and fight there mortal enemies. All while her true friend and lightsource in the shady darkness, the firefly, encounters the consequences of the extensive house buildings.

What code and assets did you not make from scratch during the jam (if any)?
None. Everything was made by us

How many people worked on the game?
2

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Comments

Submitted(+1)

What I like most is the art: it's a cool, unusual idea.

Submitted(+1)

Very cool aesthetic, did take a bit to figure out the intention. I just went into a fight and since I hadn't bought anything it... just did not progress.

Echoing other's comments that audio would be a big benefit here. 

Excellent work though!

Submitted(+1)

great game idea! but it lack audios.
- I also suggest you make the bugs/bullet spawner move around a lil bit, rn is pretty easy to cheese by just put everything in one corner then just sit at the opposite corner and barely have to doge at all.
- I would also make the inventory gird and neighboring fx clearer by adding some grid line

Submitted(+1)

Congratulations on the game!

At first, I didn't understand the game at all. But the visual art caught my attention. After playing around with it for a while, I understood the mechanics. A mini tutorial or at least some visual clues would be great for players unfamiliar with the "BackpackBattler" style.

However, after understanding the game, I started reading the descriptions of each item individually and developing strategies based on them. Honestly, I enjoyed it.

I played the web version and didn't encounter any bugs.

Submitted(+2)

Undertale sequel. The game has cool mechanics and ideas. Just need a bit more love. Thank you for making this.

Submitted(+2)

BackpackBattles + Bullet Hell. Very cool concept. Seems a little short on upgrade potential and enemies but the basis for a gread game definitely there (Art is also pretty nice)

Submitted(+2)

It was a little confusing to play, I'm not 100% sure what the objective was.  But, the art was fantastic, and the game mechanics were well implemented.  Drag n' drop and bullets worked how I'd expect.  Well done!

Submitted(+2)

I think you got a cool concept! needs to be refined for sure but you could turn it into a bigger project I think ( the bullet hell / back pack base building idea ) :)

Submitted(+2)

i love the art

Submitted(+2)

Really interesting game! I liked how you combined base building with a bullet hell. I did think it was a little hard to understand at first, so I think a little more explanation might be helpful.