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A jam submission

Twisted TidesView game page

Hunt sea monsters and upgrade your ship. 🐙
Submitted by Rotako Games, SAJ, Tubular Dash, JokuPelle, Zikk Sounds — 1 hour, 37 minutes before the deadline
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Twisted Tides's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#393.9383.938
Visuals#1004.2714.271
Gameplay#1023.6563.656
Overall#1073.7343.734
Enjoyment#1353.7713.771
Innovation#1673.6043.604
Theme#5453.1673.167

Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You sail across unknown islands and encounter strange creatures along the way.

What code and assets did you not make from scratch during the jam (if any)?
Cannon Shot SFX and whirlpool sprite (both modified).

How many people worked on the game?
5

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Comments

Viewing comments 74 to 61 of 74 · Next page · Last page
Submitted(+2)

Fun game! I unlocked everything but failed to beat the kraken lol. 

It felt slow at first, but with the upgrades it was better. It could be fun if the upgrades were more varied, and there were even more monsters, but what's there is good. The only thing I can think of is that it felt that once the swordfish is locked, it shouldn't change target if I move the ship away

Ho and I really liked the warcraft like voice over! Felt like a mini rts

Submitted(+1)

This skill tree looks sick, the game is super fun but it gets too easy when the tree is complete. Also it would be nice to add some particles effects when a monster is killed.

(+2)

I killed the crackhead

Submitted(+1)

Insanely polished game. great gameplay, it was fun, the concept was good and well executed, good visuals, and audio is good.

  • The game is quite difficult but that also makes it rewarding to complete. It encourages exploration, though this could be further improved because when I played I didn't know where to go, and I picked a path too difficult at first and didn't think that the other paths would be any easier.
  • There could be some kind of difficulty display on the map, or locking the path to destinations at the start, or in some other way try to guide the player to a good route. I also didn't want to change route after picking one, but tried to complete it. I went down to the pufferfish zone at first, and I found the pufferfish warning time to be too low. I tried reacting to it but still missed at times. I also think the upgrade tree could further be improved.
  • The only upgrade that seemed appealing at first was the cannon upgrade, there could be other cannon-related upgrades that don't give you an extra cannon, like increasing fire cooldown, damage and projectile speed, say, separately from an extra cannon. Also more basic health upgrades would be good.
  • I also found it annoying when I realized I need to upgrade my ship to proceed, but have to do a detour just to do the same trip again to get back to where I was. This wouldn't be a problem if the route was better guided. If you wanted to retain the exploration aspect you could perhaps add a quick travel feature where you can travel to any location you have unlocked by traveling to it once, but don't gain any gold from it, or maybe you even have to pay to use it.

    But seriously good job with this game. It's already amazing as it is.
Submitted(+2)

Great game! Love the tentacle death sound!

Developer

Hi

I am so happy you liked it =)

Thank you for ridding the ocean of those pesky tentacles, Captain!

Submitted(+3)

Fire game and concept! Loved the art and the sound kinda made me nostalgic for games I played as a kid in a good way lol.

Developer

Hi

Thank you for playing. 

I am glad this sparked good memories =)

We are happy to have you here.

Submitted(+2)

This is fire! 5/5

Submitted(+2)

I really liked this! Good job

Submitted(+3)

The game is amazing! You can really see the teamwork in making a brilliant game like this. The difficulty curve could use some work though, I got stuck trying to sail the different areas and kept dying, though thats probably my skill issue. Fits the theme really well! Awesome Job!

Perhaps you would like to try out my game :D

Submitted(+3)

Loved every aspect of it, If I had to say something to improve, maybe the UI, menus and balancing a bit the start. Congratz to the team for making such a nice game

Submitted(+3)

Man loved the art style and i especially love the voice acting, the game looks too polished for a game made in one week.

Submitted(+3)

Brother and you tell us our game is the best while YOURs is that good? I beat it I thoroughly enjoyed it! Had so much money though. Art is great, music is great (especially when you get 10k upgrade :P) voice acting is funny as hell and great. Everything is great! I only witnessed two issues, once when died in the whirlpool after slaying Kraken, when it spawned again it spawned without it tentacles, and one of the puking enemies HP bar was scaled way down I could barely see it. Other than that no issues. Loved the game. 

PS when I visited the wreck of the ship I couldn't find any message, is there none or am I blind? 

Submitted(+2)

PSS I just noticed the skill tree is a jolly roger! THAT IS SO SICK!

Developer(+1)

Thank you for the nice comment, Shogun! I shared it with our team. I’m really glad you enjoyed the game. Also happy you liked the Jolly Roger skill tree, that was kind of a random idea and I wasn’t sure if I should do it like that, but I decided to go with it. 😄

And thanks a lot for reporting the bugs as well. We’ll fix those when we find time and energy to do an update for the game.

Developer (2 edits) (+1)

If anyone is reading this, go play → Apoapsis

Submitted(+3)

This looks so good!, but man the start is so hard 

Submitted(+3)

man thats cool i did not expect it to be voice acted, and specially to so well haha dope hard, its very hard, those early narwhals got me so many times, but you do get the hang of them gotta lock in on those patterns to not waste your turns and the shooting to, you really start to get it overall very very good

Viewing comments 74 to 61 of 74 · Next page · Last page