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A jam submission

One way upView game page

Delve into the depth to find the power you need
Submitted by Ltesta — 12 hours, 51 minutes before the deadline
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One way up's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#633.9133.913
Gameplay#663.7833.783
Enjoyment#2803.4783.478
Overall#2963.3993.399
Audio#4493.0873.087
Theme#5113.2173.217
Visuals#7172.9132.913

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The character will delve into the depths of a strange place to find the power he need.

What code and assets did you not make from scratch during the jam (if any)?
The background music used : Mystery portal by Haletski (Royalty free)

How many people worked on the game?
1

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Comments

Submitted

The puzzle design is brilliant - clever and challenging that really push the mechanic to its limits and require something of the player! The music and visuals are appropriate without being distracting or overbearing. The main issue I had was with the controls that felt so frustrating at times when I knew what to do and how to do it but lacked the fine control to execute it. Nicely done!

Submitted

Very cute and clever game. The dashes being charges you pick up wasn't immediately clear to me, I think making a more visual change while you have a charge might have made it more intuitive. Also took a bit to get used to how close to a wall you had to be in order to actually dash through it. Overall was a a really interesting and creative take on a puzzle platformer that I really enjoyed playing!

Submitted

Great job on making a unique puzzle platforming! The game and controls were very interesting which made this game stand out from other platformers. I also appreciated the hand drawn assets!

Submitted

Very fun puzzle platformer. Both mechanics and level-design feels really well done. I might have missed it, but was there any indication later in the game about infinite dash? Regardless good game. Good work!

Developer(+1)

Thank you ! For the infinite dash, there is no real indication but the character color change as you go down an you get the infinite dash when the color became the same as the eye of the character (which indicate when you can dash

Submitted

Cool and original concept.

The level design feels well thought out, and the difficulty progression works really well.
Great job! 
I’d love to hear your thoughts on our game as well if you get the chance.

Submitted

Cool little concept. The floaty, sluggish movement actually fits the underwater theme really well and makes you approach puzzles more thoughtfully. I liked how the teleport and phase mechs layered together. Having to reset back to spawn to pick up a phase ability was smart puzzle design. The bouncing walls added some fun moments too, and got more complex once they began getting mixed with the bunch. Simple visuals, but they sell the setting. Solid puzzle idea overall.

Submitted

This game is nothing but awesome! I really enjoyed it. It's amazing how it feels like a puzzle game, but a bit of skill is still required. It's pretty impressive, considering it was made by a single person. It was a bit hard to aim, though :) But still, it was a lot of fun. Great job!

Submitted

Love the unique movement and mechanic. Learning how to do things with the mouse hint and experimentation was very rewarding. Also love the variety of puzzles you created!

Submitted

This is great work and a really interesting mouse movement mechanic. I like how you explain what to do with the giant mice around the level. Great fun.

Submitted

The level design is great and there are many ideas to change the gameplay. Good job !

Submitted

I don't think I've every played a platformer that controls quite like this! There were times when it was difficult to be precise with the mouse, but for the most part it worked quite well and I enjoyed learning to move around in this new way. You also did a great job of slowly layering mechanics on top of one another and teaching the player how they work by showing instead of telling. All in all, it was a very enjoyable experience! I hope you keep making more games!

Developer

Thanks a lot for your time and your kind message

Submitted

It was pretty fun, sometimes it was a bit hard to figure out what I had to do, but once I did, I was pretty satisfied with what I had achieved, anyways, the music is pretty relaxing and the artstyle,was pretty good, and it made it clear what I had to do. Good job!

Developer

I cant take credit for the music but thanks for everything else

Submitted

Fun! Had some interesting twists on the mechanics that gavea couple of "oh!" moments, which is always good!

Wasn't always clear to me when I was allowed to do a second "warp" in a row, but still managed to get through it anyway!

Developer

Thank you ! The second dash is just when you are on or pass through the object while dashing, it probably need a little more feedback when picking the object up

Submitted

what a unique movement mechanic! in some ways, this game reminds of celeste, and I love it! also see myself in the lil shrimp, as i shrimp posture my way through the game haha lovely game all around, well done!

Developer

Thanks a lot for playing and for your message ! It really motivate me to continue making games and jams (this was my first)

Submitted

Really unique puzzles, I liked it!

Developer

Thanks, i really appreciate !

Submitted

The lil guy is shmoovin!