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What the hell, Hero!?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound/Audio | #15 | 2.500 | 2.500 |
| User Interface (UI/UX) | #17 | 2.000 | 2.000 |
| Overall | #23 | 1.750 | 1.750 |
| Visuals(Graphics) | #24 | 1.500 | 1.500 |
| Fun | #26 | 1.250 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://wildwood44.itch.io/what-the-hell-hero/devlog/1439485/phase-2-monsters-added
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Comments
So, I like the premise, but the execution leaves a lot to be desired. The movement feels static and small, and the imagery feels flat. I also had problems where I got stuck trying to give the hero coffee and couldn't progress. I would recommend spending the next update making the game FEEL good. Things like the fireball moving faster, since it currently moves at approximately the same speed as the player, or adding some slight acceleration and deceleration to the character movement to make it feel less rigid. Maybe making the game a little less linear would help as well. Making it more of an isometric style instead of 2d platformer would allow you to create some deviation for the player character to go. This could allow the player to go to other coffee shops scattered throughout the map and would enable the enemies to come from more directions rather than just the sides. It could create a more dynamic environment. I know it would be a lot of work to change the style, but it would be better to do early rather than later. I think that the idea of a game where you have to help a rather incompetent hero get to his destination could be rather funny and enjoyable.
Hey! I player your game!
I like your engagement into the art but I tink you could move into 16px or 8px art to make it easier to do. It's pretty challenging to start with art in higher resolution and care about art etc.
Game design is pretty ok, I got the idea. You must protect, take care about gold and coffee. Probably this game could move into some tower defense direction? Maybe you could prototype with other perspective like vampire survivor with your extra mechanics of gold and coffee?
Congratulations on your submission! Keep working!
I think it needs a backing track to fit the mood of the game. Was confused a bit on the gameplay and got into a locked state where I had coffee and the player wanted to give me money so he wouldn't take the coffee :( . An interesting concept that currently feels a bit dry. Think the enemies or something on the main gameplay loop needs to be updated to have a more fun experience.
I see your point. I'll make sure to include all these point in the next update. Thanks.
I'm not sure if it's possible to beat the game. The hero runs out of coffee and money constantly, and the further he goes along, the longer the trek back to the mines and ye olde coffee shop becomes. How come when I give him a coffee, he instantly requests another one? I also don't like how when my character dies, he loses any coffee and gold he was carrying.
It's cool that you're adding power ups in the next update, but there are issues with the gameplay that need to be addressed.
I liked the sound effects, they were really funny.
Thank you for the feedback!
Ensuring that the game was winnable and losable was a core goal of phase 1, so there is a way to win - don't give up.
The coffee will go cold over time, when it does hero will reject it. You should see some steam rising from the cup to show it's still hot, but I'll be sure what's happening clearer in the next update.
Really happy you liked the sound effects!