But you can use the mouse to aim.
In my next update I'm changing the method of firing to a mouse click.
Thank you for identifying bugs.
The hero will spit out coffee if it is too cold. You will need to get it to the hero quickly.
You should only be able to complete the game when the boss is defeated. If you lose to them the last waypoint should be unlit to give you a chance for power ups. I'll look into this issue.
Thank you for the feedback!
Ensuring that the game was winnable and losable was a core goal of phase 1, so there is a way to win - don't give up.
The coffee will go cold over time, when it does hero will reject it. You should see some steam rising from the cup to show it's still hot, but I'll be sure what's happening clearer in the next update.
Really happy you liked the sound effects!
I recently learned how to use Unity and have created a practice project to further develop my skills. https://wildwood44.itch.io/what-the-hell-hero
The game is a parody of the "in another world" fantasy genre and follows a mage supporting an unreliable hero.
I am developing this game in phases of which the first is now completed. I'm looking for an artist to not only improve the visual quality but also bring their own creativity and ideas to the.
What I am looking for?
I'm aiming for a cartoony art style to replace the current placeholders sprites, objects and backgrounds currently in place. I'm also looking for someone who can create simple spritesheet animations such as walking or attacking.
No AI generated art.
How to contact me?
If you are interested, please reply here or message me on discord: @wildwood44