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Santas Present Drop 5 - House of the Dead Bunnies's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Your Rating | #13 | 3.172 | 3.353 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great example of what could be done later in the Amiga's life when storage moved on from floppy disk. Not for anyone who got upset watching Watership Down! Wish I still had a CRT+lightgun...
As a former House of the Dead obsessive I quite enjoyed my time with this game. I like the fact that it supports two players simultaneously. In an arcade this would work well with either light guns or two trackballs and a fire button and reload button each.
I also like the looping aspect of it, and how the speed seemingly increases with each loop to increase the challenge, along with enemy placement randomisation to ensure no two loops are the same. In essence, because there was no win condition I could see it is a survival/score attack game (last as long as possible and score as high as possible), and we definitely saw that a lot in classic arcade titles.
I'm in two minds that (like the original House of the Dead) the reload is instant, which can be abused by the players (at least those using mice or trackballs rather than light guns), or one could argue that it is part of the skill gap as knowing to use it, as it is part of the game mechanics.
But yeah, this was a solid entry.
A brilliant concept beautifully realised in AMOS no less! I can appreciate the skill that went into making this. (I watched the video!) Couldn't help feeling a little bad shooting all the Dead Bunnies but then I remembered they were already dead and they were doing a very good job at making me dead! Those carrots they throw are really hard to shoot. Shooting them repeatedly in the head before they have a chance to attack seems to work best. Good effort in making something you don't see every day on the Amiga!
I admire what you are trying to get from AMOS but as a game submitted in the tournament it is just too shallow.
This was submitted when there were only a few and the original deadline was aproaching to support it The game is meant to be short and actually comes with a full tutorial on how it works, its mainly a demo showing how to use light guns in AMOS with a side to being a litle fun
Fun, frantic and way too inaccurate for my tastes. Tighten this up and id pay for it and rate it a solid 4 stars, 3 for me right now Rob, sorry :) Technically brilliant.
I'm curious about the inaccurate comment? If this is with a light gun then you may need to adjust your setup and run the calibrate option. If anything its actually a little too accurate and not fogving at all. If it shoots in the wrong place then you may have your CRT monitor brightness too high as the light gun is picking up the CRT beam at the wrong position.
nah, mouse. Some of them I had to hit more than one clip that was dead the face or chest etc. Maybe its meant to be like that? I just felt it wasn't therefore, inaccurate. Happy to be wrong.
Edit: Just watched your Twitch stream. Basically a head shot doesnt kill the rabbit, it just does more damage. The second loop through they're much harder to kill. I suspect better balancing might help.
It’s using proper hardware collision detection so it’s pixel accurate. With the mouse it actually drops to a hitbox of 1 pixel for the bullet so if you click a transparent part of the rabbit it won’t hit it. Also the head and body have different damage awarded and their health is a little random too.
This might have been what you were seeing. The blood splatter only appears for a brief time if you do hit and due to hardware limits there’s only ever two of those on screen at a time.