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mailman

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A member registered Nov 08, 2020

Recent community posts

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Nice attempt for Zelda-like game but is it going to be completed anytime soon?

Ultra smooth engine. It would be pity if it wasn't used also for something else with more eye-catching visuals. Looking forward to it.

Much better than the first installment. More fluid. However the Screen should be wider - it is to small (all Scorpion games suffer from it). The gameplays looks good and graphics and audio are really good. If it was finished before the deadline, I'd give it 5 stars. Looking forward to full version.

I like the concept and the theme the whole game is made in. Congratulations. Your game is in my personal top 3 of this edition of AmiGameJam.

There is much to be done here but it looks promising.

An excellent graphics but the gameplay is too shallow. Nothing more than shooting and moving will make me last longer than I could have. What's more, high score table should be saved and I found a bug - in some moment the timer stops decreasing (I think somewhere below 10).

I admire what you are trying to get from AMOS but as a game submitted in the tournament it is just too shallow.

The presentation looks great but the game needs lots of improvements. I am also a sceptic if RedPill is a suitable engine for such a game.

Amongst all the entries the game seems to be the from the genre the least exploited and not very popular. For certain it is aimed to a closed circle of players but still the game is solid and lots of effort was put into it and should be appreciated. Looking forward for a full version with all announced features.

I don't want to sound harsh but apart from AGA graphics and Chris' music there is nothing too inventive here. A typical "Bomber Man"/"Dyna Blaster" clone. I was not overwhelmed by playing. Solid but nothing I am looking forward to.

Good and solid game. However nothing extraordinary. There are tons of Tetris variation and this one should be accepted as well but the idea does not bring much new content. However the game is for sure worth your time and offers many options and game modes.

It also crashes on WinUAE. For example, version B3 crashed in 1.4 (messed up GFX and after level completion - Guru Meditation). Version B4 reset the machine completely  after 1.3. In my opinion there are some memory leaks. 

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I second what was said below. This is triple A game for Amiga and basically one of the better ones we got in years. It's a pity that it wasn't completed before the deadline. I am looking forward to see the full version and I hope that the game will consist tons of levels and the gameplay will be more varied. Currently the game is extremely buggy.

An excellent shooter but only for people who own twin stick controllers. The game does not bring any fun (rather irritation) when played with a regular joystick. However nobody said that it is something against the rules. Fresh idea, good realisation, nice presentation and aesthetics. Congratulations! And looking forward to the full version (still 0.10 alpha of this game offers more than any other 1.0 final beta of many other games).

I guess you understood the theme of this edition of AmiGameJam literally and the game fits in perfectly. However not everyone understands it the same way what can be observed by other contestants. The game has its unique loveable features (for those who remember the 80s) but also is not free of some bugs and some inconvenient ways of gameplay. Objects are too big or too close to the player what artificially makes the game harder. I'd prefer to have more levels but with more convenient gameplay. Anyway, good attempt with room for improvement.

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I think this "game" needs lots of improvements in order to call it a really playable game.

A solid game, however in a single player the game does not offer much. It is relatively easy to complete and there is nothing that could attract you for another go. In terms of a multiplayer the game offers a little more fun and provides something a bit different when it comes to the competitive element. I love the music by Skyrunner.

Thanks for the effort, however the game lacks in every possible departament. It can be completed in five minutes and basically does not leave you with anything that makes you want to try again. Maybe it works as some kind of proof of concept or a protype of the game  engine but I can hardly name it a game. Sorry for the harsh words but I try to be objective.

Press 1 or 2 from the keyboard - depending if you want to play solo or with a friend.

At the first glance I thought of it like another regular platformer. However, pretty soon I discovered that there is something more to it. A really fresh approach to the genre. If I need to be picky -  graphics should be more vibrant. The colours are a bit too pale. Critikill could have made the palette a little bit brighter. Neverthless it is as it is but the game itself is brilliant.

Nice game. Nothing really spectacular but also nothing that repels you from the start. Randomly generated obstacles are something that timidly enter Amiga world. Personally this game can be an interesting stuff to be played during Amiga meetings or some home parties with Amiga friends. Looking forward to see more of you.

A good effort as a prototype but not a full game. Currently the title lacks good graphics that could correspond with requirements as well as some mechanic elements eg. power-ups system, less forgiving colission detection,  more dynamic gameplay, longer levels. Also I am not a fan of the lives system that behave more like a health or shield. There is also a bug with the hi-score table - scores are saved but not loaded.

A simple puzzler with lots of fun before Christmas. Some levels can be beaten in many ways and it makes it far more challenging and attractive.

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Nice looking game, made with lots of love to details however the game lacks any challenge factor. What I would like to see is:

1. Each word gives points when placed on the board. It can be different based on the length.

2. There should be a time limit to place the words on the board. If the player completed the level before the limit was reached, there are bonus points based on how much time was left.

3. If the time limit was reached, the player could decide if the game is over (the score is entered on the high score table) or it can be continued but the timer still runs and every second deducts points (that can result even with negative score).

That way the player always can complete the whole  game as it is now but he/she can return to improve the score. Currently there is no reason to come back to the game when completed.

Cool feature. Quite useful in some cases.

I rated it five stars since its the most promising tool of all in the jam. However I hope it is going to be finished.

I rated it five stars since its the most promising tool of all in the jam. However I hope it is going to be finished.

A very nice puzzle game. However a bit too easy. Still - worth having a go.

The graphics look nice and the concept is unique - as well as coding performed in not something ordinary. Unfortunately not my cup of tea in terms of the genre but if someone is this type of game fan, then it should be some fun.

I have never been the fan of Dizzy's spinoffs. I prefered the "real deal". However, without any bias, the game is solid and there was a lot of effort put here. Lovely graphics make this title to stand out. Additional points should be awarded for the game being completed.

Good attempt but basically nothing new in terms of a sequel over the predecessor.

Definitely one of three entries in the compo that should be given a special attention. Good graphics and good gameplay. Additional points should be awarded for the game being completed.

Lovely graphics and something different from the common standards. Additional points should be awarded for the game being completed.

The GFX does not save the day and ant the first glance the game looks a bit dreadful. However there is a great fun in the gameplay. Additional points should be awareded for the game being completed.

Technically OK but I think this is too early for the game to compete in the compo. Too many placeholders to see the game's full potential.

One of the best entries during this year compo.

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Nice game. I enjoy playing it however I am looking for some tips. How to kill The Satan and how to collect the cross that lays behind the dragon? I suppose that to kill Satan I need to collect 12 crosses, however I do not see that many (even counting the reversed ones).