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Tiny Garden Defense's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #14 | 3.154 | 3.154 |
| Innovation | #15 | 3.000 | 3.000 |
| Fun | #18 | 3.077 | 3.077 |
| Visuals | #20 | 3.692 | 3.692 |
| Theme | #21 | 3.385 | 3.385 |
| Overall | #25 | 2.897 | 2.897 |
| Audio | #47 | 1.077 | 1.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the given theme in your game?
The whole game takes place in a small garden where insects will seem like its the same size as the plants, so it incorporates the theme in a literal sense (i hope it makes sense ;o;)
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Comments
I'm very impressed that you did this during the game jam, the game is really well done, congratulations!
Love the art and the game concept, a little bit confused by the gameplay, but nice game. I look forward to phase 2 :D
I didn't really understand the wilting and watering mechanic. Is there a way to prevent plants from wilting? I watered them but they wilted anyways. I think in-game tooltips explaining the mechanics would be a good addition (and music, of course)
It's already explained in the how to play, where watering = growing the plants up a stage and fertilizers provides buffs which include anti-wilting ^^' but ty for playing and your suggestions!
OMG. I really like your game. The graphics are very lovable and your idea of wilting plants is really cool. I really see potential. Well some things to improve first is obviously balance, I played 3 times and the third I just planted 2 sunflares with higher speeds of attacks and it just kills every bug. A description reminding you the strengths of a plant would be nice after the 1st phase.
And well maybe for making it more interesting I would remove the shovel and wilted plants would dissapear in day. That way is also game about managing space.
yeah hehe the sunflares are too op lol! ty for playing and for your great suggestion! :D
🔊 everybuggy listen up! stay outta my garden! lol the bug designs are cute and with the detailed tutorial i found it very easy to pick up and understand the game! I found myself pretty much exclusively using the anti-wilt fertilizer though, so some slight balancing might need to be done. I think the 3 phase concept is interesting and well implemented! it would be nice to have a “wave over” text pop up when the current wave is over. But i see your a solo dev and this is impressive for such a short deadline! I’d rather see you focus on what you already have planned from your description! Can’t wait to see how the game progresses and evolves in phase 2! Great job :)
ty for ur feedback! i think i can implement the pop up text for wave over ^^ ty for playing my game as well! 💖
Cute tower defense game! Sounds and hp bars would go along way, but looks like you already got that planned! Fun excited to see where you take it next for round 2!
thank you for trying out my game!! ^^
This is such an amazing tower defense game! I am a sucker for tower defense games. I played Pokémon Tower Defense for like ages when I was a child. It was my gem. And the art is amazing. I can see you're a great artist, and the concept is great, and the gameplay too, it's hard to do a good tower defense game in such a short time and so well, so congrats.
But I do have a little feedback.
First, I would like some stackable options. And in my opinion, anti-wilt is a bit OP and shouldn't be in every day because I could buy it very easily after some rounds and just put it on all the plants and do it every round because I could get it very easily. I just use it all the time to no end. The first levels were actually harder than the last levels because I had less money. I would prefer flower to bug color coordination, but I see the vision of power dynamics like in Pokémon types, so I totally understand and you don't need to change that. Visual feedback for when fertilizer is applied on the flowers would really help. One of the beetles in day 16 went off the road, it just went up out of the screen after the second flower bed. And overall, I see you are going to expand and adding more flower beds that we can buy, so that would be great.
I really like the concept. I can see how it can really easily be expandable and I think it's a really great start. So please, expand on it. Please make it the best tower defense game ever. I am a big fan. Thank you.
Sorry for the long read!
omgg thank you for trying out my game and for the detailed feedback!! yeahh the enemies going off road is a bug that i can't fix with my current skills as the pathing is being called frame by frame, so if you lag at a specific time that happens :'D but i have anticipated for it by making a killbox outside of the camera ^^ thank you so much for the encouraging comment as well!
Love the art style and the three phase gameplay! It’s super impressive that you put this together solo. the Anti-wilt Fertilizer might be the only optimal fertilizer tho lol. i would love some more audio so that the polish of the game can fully flourish. Looking forward to Part 2!
thank you!! I'm definitely doing that haha :D see u in part 2!
Hello!
I dunno if there's an end, so I stopped at day 16. Haha. It's a pretty fun little game, the art is nice and the idea of the three phases is good. But I've found that if I keep using Anti-wilt Fertilizer on all my plants, the watering can becomes useless, so maybe you can add something to encourage the player to use it more? Maybe like a tiny extra buff, or something. Other than that, great entry.
See you on Part 2!
thanks for trying my game and for the feedback !! also yeah haha i struggled a little with the balancing, i was scared that the anti-wilt wouldnt be of much value so i brought it down from the original price of 15 but that was a mistake o.o' also there's not rlly an end unless you 'die', since i intended it to be a 'survive as long as you can' but ofc i would need to ramp up the difficulty a lot more for later days! tysm again!
A tower defence is not what I was expecting for a girly game xD I liked it and will love to see if it gets more challenging in the future, as of now I got to day 8 with no problems just using the anti-wilting fertilizer. I would suggest a couple of quality of life updates, mostly about automating going from one phase to the next and allowing for "equippable" fertilizers or seeds so the player doesn't have to go back and forth clicking every time. It would also be cool to integrate a tutorial phase at the start of the game, imo. Good job overall!
ty for your feedback!! also yeah hehe i thought a tower defence could fit because after you place the turrets you can sit back and watch your turrets get the enemies haha, ty for your suggestions as well, i will keep them in mind!! ^^
Wow! Cool game!
😭😭😭😭😭 broo lol ty :D
Haha, I didn't even think of the size difference until I read your bit about the theme. But congrats on putting together this as a solo dev! It's always fun to realize how much you learn along the way. I played until around Day 12 and never really had them get past the first 3 flowers and all I bought were the anti-wilt fertilizer every turn:) I like your art and the whole UI is very easy to understand.
omg tysm for trying out my game for that long!! hope my badly coded enemy spawner rng blessed you and didnt make the game feel too slow durnig nightime loll,,, also ty for the feedback! im gonna spend a lot more time experimenting with the balancing to make sure that the sunflares are not the meta and some price changes as well because i was scared that the anti wilt fertilizer wouldnt be of much value ;o;