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A jam submission

Fairy Care InitiativeView game page

A game about fairies helping a little child in the farm
Submitted by Ouro, HAQ1, santaflo — 36 minutes, 36 seconds before the deadline
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Fairy Care Initiative's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#83.4553.455
Theme#93.9093.909
Audio#103.1823.182
Overall#103.3793.379
Visuals#163.8183.818
Gameplay#182.9092.909
Fun#193.0003.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the given theme in your game?
We introduced small things around all the concept of the game.
For example, in the narrative, the fairies are small.
On the mechanics of the game, the mini games are small portions of play and the elements are also small things.

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Comments

Submitted(+1)

Very cute game! The concept is just as adorable as the art.  Very well done. The mini games were fun. The one with the apples is a bit rough, the mouse control is harsh and a bit frustrating.  Everything else is very nice. The Spanish translation looks pretty as well.

Good job! See you in part 2!

Developer(+1)

Thank you Geru for playing our game! I hope that we addressed all the frustating elements in part 2! See you there!

Submitted(+1)

This game is absolutely adorable! I’m in love with the art style, the sound is delightful, and playing it was pure fun from start to finish <3!!

Developer(+1)

thank you! It means a lot. With the improvements we are doing, the game will be more enjoyable! Hope you try it again in second phase :) 

Submitted(+3)

I would have never imagined fairies to look like that but I love them â™¡ I love the intro screen art for each minigame and the collage style with cardboard elements. I think people mentioned a lot of the other small gameplay improvements. One thing I noticed is I think if you click too fast through the intro it wont take you to the farm

Developer(+1)

Thank you for playing our game!

Yes, the dialog problem is something that we knew it would happen!

I will try to solve it for the next round.

Submitted(+2)

Apple rain! 

This game is great, I love that you added multiple languages and the art style is amazing.

I see that others have already commented most of my issues like apple walking speed and mole hitbox, the only other thing I would like to add is that it took me way too long to notice that one apple has a worm since it was a bit difficult to see with the apple falling and turning left and right so quickly.

Developer(+1)

Thank you for your input!

I made the apples bigger and reduced the rotation!

Submitted(+3)

very cute game, interesting artstyle! but can you allow to skip a stage if player have already played it? i accidentally started playing apple rain minigame again and couldn't skip it. other than that it's lovely and whimsical!

Developer(+1)

Hello! Thank you for your input.

The pause menu is a nice idea.

I just implemented it!

Submitted(+1)

Cute hand draw art style! Excited to see what you add in round 2!

Developer(+1)

thank you very much! Defining the art style is quite a challenging. Glad you enjoyed it. Thanks for taking the time to play it :)

Submitted (1 edit) (+2)

I love the fairies design and that I could play this game in spanish! as for my feedback it's basically the same as randomdoodle

Developer

Thank you! we wanted to be more language inclusive! We will implement all those details and make it a more enjoyable and smooth experiencie for phase 2. Thanks for taking the time to play it :3

Submitted(+2)

Overall everything worked smoothly and the art style really drew me in. I especially liked the bit before you started each minigame. I think, as some mentioned below, that a few of those could benefit from your character moving faster or the amount needed to collect slightly adjusted. I also ran into a problem with the moles where the hitbox for them seemed odd and sometimes I could click on them, and other times it seemed not to register. Nice job though all around and you all did great work!

Developer (1 edit) (+2)

Thank you for your comments!

Indeed, I’m starting to suspect that is the cursor image what makes it difficult to click some elements!

Just as a note, the moles can’t be hit if they are underground (basically in moving state). I have to make this more clear somehow because I feel that the problems with this minigame are either this or the cursor issue, as the mole colliders are bigger than the mole itself and only need 1 click to register.

Thank you again!

Submitted(+2)

Ah yes, I kind of intuited that they couldn't be hit underground but as I read in another comment I do think that a simple sound effect would clear up any confusion on that front! 

Submitted(+2)

the art style is incredible. feels very polished and complete. really great job on the art. the minigames are fun, hit-moles is stressful lol, they are such little shits. the apple drop one, i want my character to be just a little bit faster, the fairy feels too slow to catch apples that are not very close. egg catching, there is a minor bug where if an egg touches another egg, if you grab one, then all touching eggs get moved with it. really really great job on this though, im impressed.

Developer(+2)

Thank you for your comments! We will implement all the suggestions! The eggs one is a hidden feature/bug that to be honest I don’t know if I could fix it easily by how is designed, but an idea that we have is to make the eggs disappear so it would be less likely to this to happen.

Thank you again!

Submitted(+2)

Really engaging aesthetic! I did feel a bit trapped in the apple game; I'm not sure if there was a goal, but I felt like I'd spent a while trying to get to 10 apples, and there was no end in sight!

The fairies are very cute <3

Developer(+2)

Thank you for playing! Yes, we will try to make more clear the goals of each mini-game and the feedback to the player when things are going well or wrongly!

Submitted(+2)

The art style of this game is really unique and interesting, I'm impressed. And the added languages are a thing I wasn't expecting from a 5 days long game jam. Nice work! I have to say the minigames are better played on full screen, and mostly straightforward, but I'll add a couple of things I noticed:
- The apple collecting game is a bit frustrating to play since it's not at all easy to send the fairy to collect apples falling on the other side of the screen. The fairy it's either too slow, or the apple is too fast, or both, I guess. But I do think the "click to go there" feature is nice.
- The eggs minigame is difficult to play in the small screen version because the eggs are so small, but going full screen is ok. I did notice thought that if the eggs slightly overlap they get picked up together. It's not a very big problem since you can just leave those there and fill the baskets with the other eggs, though.
- The mole minigame has a bit of the same problem of the egg one when played on a smaller screen. I find it's a bit difficult to keep track of all the moles on screen and go from one to the other when I don't have an instataneous feedback that tells me the mole has been successfully bonked in the head and I don't have to worry about it anymore. Maybe a sound effect would be useful?
And the music is another thing xD What a soundtrack! I wasn't expecting it and it was fun.
I hope my feedback is useful for the second part of the jam :)

Developer(+2)

Hello! Thank you for playing our little game!

We will make the apple game more engaging by making the fairy more fast, making the elements a little bigger and adding sounds.

For the mole minigame we will add some sounds and make them bigger.

In general, we will make the instructions for each game more clear!

Thank you for consider the multiple language support. It’s an extra work but it is always rewarding! The trick is doing it right from the start, so you get multiple languages without much frustation later.

And also thank you for your words about the music. I also think that our musician did a great work!!