I really like the idea.
The only problem I seem to have is clicking on the objects sometimes didn't do anything, resulting in me falling which was really frustrating.
With some minor adjustments this game could really improve a lot.
Play game
Kion : Avalanche Breakdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #24 | 3.722 | 3.722 |
| Gameplay | #25 | 3.389 | 3.389 |
| Overall | #26 | 3.400 | 3.400 |
| Polish | #28 | 3.222 | 3.222 |
| Art | #30 | 3.500 | 3.500 |
| Audio | #32 | 3.167 | 3.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Arcade
Not an Arcade Game
Comments
I really like the idea.
The only problem I seem to have is clicking on the objects sometimes didn't do anything, resulting in me falling which was really frustrating.
With some minor adjustments this game could really improve a lot.
Neat game, interesting core loop.
Clicking the jump points felt like my inputs were dropped sometimes. Unsure if it's a time window thing (I had already died) or a hitbox precision thing. I think that given how short the window of opportunity is, a more generous hitbox (or larger window) would be nice since a lot of that time is spent waiting for the camera to move into place. The camera felt way too slow in general.
The "tutorial" mode didn't actually explain to do at all, what was its purpose?
I really liked the game !
Even if I'm bad at mouse-input games, the climbing felt satisfying.
Music & SFX are nice. Artstyle is good too.
I haven't fully understood the story with Lattice, but that wasn't really a problem to play.
A nice improvement would have been to slightly enlarge the click detection areas, as sometimes they are missed by only a few pixels.
Good work !
Thank you so much! As the person who worked on the art and story, I'm really glad you liked the art style! I admit the story with Lattice might be a bit abstract/mysterious, but I'm happy it didn't stop you from enjoying the game. I'll definitely let my teammate know that you found the climbing satisfying. You are totally right about the click detection areas—we realize they are a bit too strict right now and we definitely plan to enlarge those hitboxes. Thanks for the great feedback and for playing!
Wow, thank you so much! Hearing that our game is one of your favorites for gameplay is a massive compliment. I'll definitely pass this on to my teammate who worked so hard on making the climbing mechanics feel just right. We're thrilled that you found it satisfying! We'll be sure to check out 'Wired' too!
Such a cute fun game! I really enjoyed the background story, the art and music are great. The gameplay was challenging and fun and pretty easy to quickly adapt to. I like the concept a lot. Sometimes it won't register my click, I played with a mouse, but I still managed to beat it! Would love to play more of it :)
It's fun, if a bit frantic for my tastes. Probably better on mobile. I was definitely clicking on some *valid* spaces but still falling.
Thanks for giving it a try! We totally get that the frantic pace might not be for everyone. You are completely right about the clicking issue, too we've realized the hitboxes are a bit too unforgiving right now, making it feel like you missed a valid space when you actually didn't. We're definitely planning to fix that to make it fairer. Thanks for the great feedback!
It's a cool concept, definitely feels like a fun little mobile game (which i did try playing it on). Felt like a lot of my touches weren't going through, maybe make the areas bigger? I think I preferred the auto scroll section personally but the regular ones could use some extra float time just to give you some more reaction time, at least in the beginning.
Thank you so much for playing and for taking the time to test it on mobile! You are completely right about the touch areas—we've been hearing that the hitboxes are a bit too small, so making them bigger is definitely on our to-do list. Also, adding some extra float time at the beginning to give players a better reaction window is a fantastic suggestion. We really appreciate your detailed feedback!
interesting game! Maybe the trigger between the objects and the cursor is a bit small and it makes the game harder
Really lovely idea! Great art and audio here too. That said, I found it frustrating trying to climb much beyond the first screen—I just don't have the kind of reaction time needed to really succeed here. I'd be curious how it'd play differently if there was a grace period or some other mechanic (time dilation/slow-mo?) after collecting a valence to let me target the next hole.
This was a fun little game! I really like the mechanics and it provided a good challenge. I do think it can be a bit frustrating at times though. I think if the player fell a bit slower it would make it feel a little less punishing to miss click.
Is quite enjoyable, I didn’t quite realise that you didn’t have to hit every single box so was getting stuck down the bottom at first. Made it a fair way up. Up to like the third level and then I got called away to help out my son. Will probably return to try and finish later on in the jam. Well done







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