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(+2)

Nice work! Really cool art style. I didn't quite finish but played five turns to get an idea of how it worked. The game works quite well and there's definitely an engaging loop. 

Few pieces of feedback I thought of along the way:

- It would be nice to have a clearer indication of what skills a job will require so that I'm not clicking randomly through recruits trying to get the highest amount.

- I didn't see anywhere what each stat was (maybe I missed it in the tutorial) but a reminder of this and its relevance somewhere would be nice

- I also couldn't easily see how much heat was actually going to get me in trouble. 

The artwork for the map is really nice! I'd recommend always drawing UI at the size it's going to be in the game and mocking all art up in one screen together - the outlines on the coin, mouse cursor and heat icon are much thinner than the rest of the game and I think that makes it feel a bit less cohesive.

(+1)

Thank you, I'm glad you enjoyed the game. I recommend playing it for 10 turns if you have the time, you get an endgame summary in return. :) Also, thank you for the detailed feedback, it's much appreciated. We though about tying jobs to specific skills, but that ended up out of scope, so all stats affect success chance, with Skill having an increased weight. Sneak decreases arrest chance and Stomach decreases injury chance. These should show on the tooltip if you hover over the icons, but some clearer indication would be useful. In the original concept, reaching 100 Heat wouldv'e been a game over, but I disabled it for now, pending balancing I didn't want to cut it short. Also, thank you for the feedback on the art, this is useful information for the future, I usually struggle with scaling.