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Thank you, I'm glad you enjoyed the game. I recommend playing it for 10 turns if you have the time, you get an endgame summary in return. :) Also, thank you for the detailed feedback, it's much appreciated. We though about tying jobs to specific skills, but that ended up out of scope, so all stats affect success chance, with Skill having an increased weight. Sneak decreases arrest chance and Stomach decreases injury chance. These should show on the tooltip if you hover over the icons, but some clearer indication would be useful. In the original concept, reaching 100 Heat wouldv'e been a game over, but I disabled it for now, pending balancing I didn't want to cut it short. Also, thank you for the feedback on the art, this is useful information for the future, I usually struggle with scaling.