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(+1)

I had a nice little time playing this :)

As for feedback, I think the one that comes to my head as important is the section where you can pick an upgrade

I would say, put it above the story text or as their own part because I feel it can be missed, or the 1st level I clear I almost did haha. I feel it’s small and I think once you see the button to continue, the attention is already on the next level and not looking if you miss something, and if you miss, it can make the next levels a bit difficult

But the upgrades are good, I played 3 times to try out combinations, and I think those feel useful which is good, even if you only pick the same upgrade each time, you can clear it, which makes the game fun :)


I really like the detail of displaying blood if the mosquito bites you, I also like how the grass looks and the swat animation. One thing I would say about the visuals is, it would be great to see the skill charging to give the player more info, that way it is easier to see when they can use it

The little texts between levels are a good touch and the difficulty feels nice, it doesn't feel unfair or steep. And to finish, it would be nice to have a button to start again the game or go to the menu at the end when you finish the game, other than this, I think the game is nice, I know there is only 3 days but still want to say that feedback haha


(+1)

Thank you for playing and the feedback! I agree the upgrade menu was a little forced because it was literally the last functionality I added in, and I wasn't sure how to add it to the next level screen. I thought to myself to add a restart button to the game over screen and win screen but was one of the details I had to skip on for time.  The golden swat charging is definitly something i want to add as well.  Thank you so much for noticing the blood splat! A lot of time went into that detail. Thanks again for playing! :)