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A jam submission

Ready!Set!Direct!View game page

Very active directing!
Submitted by Vex — 28 minutes, 27 seconds before the deadline
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Ready!Set!Direct!'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#73.0833.083
How do you rate the game overall (you can consider fun, dev time, etc.)?#113.0833.083
Visuals#122.9172.917
How well does the game fit the themes?#163.0833.083
Audio#181.2501.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted

This was a really interesting concept. Took me a few tries to figure it out, but I enjoyed playing it. It just needs some sound effects. Also, what movie quote you used?

Submitted

I really like it. At first, I had a hard time figuring out how to play. I was also confused because I couldn't see the character. The concept is pretty cool; it would be nice to have some sound effects too, and more juice. But honestly, it's good.

Submitted

Nice very creative mix of commands and gameplay. I like it becuase many games ahve manual movements that are meaningless outside the game but here it was typing commands... nice.

 I almost got sub minute but I had to cut at the end. Was fun good stuff!

Submitted

Interesting take on the quotes from a movie theme.  That being said, I'm a horrible typist and failed very often!

Developer(+1)

Yeah it was between this take or "What's the most you ever lost on a coin toss," from No Country  for Old Men.   I just thought I could manage this one better (I could not).   I also forgot how bad of a typist I was while making it :D    I think my time will be worse then most who play it.

Submitted (2 edits)

This is tough! After quite a few attempts I completed it in 59:83. I really like the concept. It's like a little typing challenge + problem solving. Nice artwork, would have loved some sound and slightly clearer instructions (took me a bit to figure out "go" was the same as "action")

Developer (2 edits)

haha yeah that’s quite fair the instructions were done in the 30 minutes before the jam submissions were needed and I was struggling with godot export templates for a second.  I originally had the go event  just do the action event if it hasn’t started yet, but then it felt weird having action not do the go event. Definitely wish I spent a bit more time planning that out.