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Mosquito Frenzy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #100 | 3.632 | 3.632 |
| Fun | #126 | 3.421 | 3.421 |
| Silliness | #147 | 3.789 | 3.789 |
| Overall | #172 | 3.379 | 3.379 |
| Creativity | #221 | 3.158 | 3.158 |
| Appeal | #231 | 2.895 | 2.895 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you interpret the theme?
I wanted to make a silly game where you swat mosquitoes as quick as possible and there is a Go to Town ability that speeds up your swatting speed!
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Comments
any game that allows me to kill mosquitos is a good game
Lol, thank you!
Welldone! I really like the SFX and absurdly realistic mosquito sprites!
Lol thank you! :) I had a lot of fun drawing the mosquito on Krita. And I loved adding the logic for flattening them based on blood sucked or not. Thanks for playing!
Satisfying game!
I like the sound effect you recorded. it fitted well to this game and the jam
Thank you! I had a lot of fun recording that!
I like the swat mechanic. It's pretty difficult to aim on a mosquito though
thank you for playing! The timing is really the only element of difficulty I had, I’m sorry it was rough.
I had a nice little time playing this :)
As for feedback, I think the one that comes to my head as important is the section where you can pick an upgrade
I would say, put it above the story text or as their own part because I feel it can be missed, or the 1st level I clear I almost did haha. I feel it’s small and I think once you see the button to continue, the attention is already on the next level and not looking if you miss something, and if you miss, it can make the next levels a bit difficult
But the upgrades are good, I played 3 times to try out combinations, and I think those feel useful which is good, even if you only pick the same upgrade each time, you can clear it, which makes the game fun :)
I really like the detail of displaying blood if the mosquito bites you, I also like how the grass looks and the swat animation. One thing I would say about the visuals is, it would be great to see the skill charging to give the player more info, that way it is easier to see when they can use it
The little texts between levels are a good touch and the difficulty feels nice, it doesn't feel unfair or steep. And to finish, it would be nice to have a button to start again the game or go to the menu at the end when you finish the game, other than this, I think the game is nice, I know there is only 3 days but still want to say that feedback haha
Thank you for playing and the feedback! I agree the upgrade menu was a little forced because it was literally the last functionality I added in, and I wasn't sure how to add it to the next level screen. I thought to myself to add a restart button to the game over screen and win screen but was one of the details I had to skip on for time. The golden swat charging is definitly something i want to add as well. Thank you so much for noticing the blood splat! A lot of time went into that detail. Thanks again for playing! :)
Fun game and silly smack SFX :D. Go to town addition was fun idea. Upgrades were nice add. Great job!
Thank you! :) Lol I made that sound for the jam it was fun!
great game! The go to tow feature is super unique
Thank you! :)
Satisfying gameplay. Level 6 was a little bit too hard for me, but it might be a skill issue. Fun game!
Thank you! :) Level 6 is definitely spicy haha and it’s the last day of the game… for now.
simple but fun, i loved the art style it's silly
Thank you!!
I realized much later that the space key gave us a buff. The "Go to town" message was a bit confusing, but otherwise it was great, a satisfying gameplay experience. Well done!
Thank you! I had that message as the original indicator that your GTT ability is active before I added the golden swat. Glad it was a satisfying experience! Thanks again! :)