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A Trail Of Berries's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 3.909 | 3.909 |
| Visuals | #1 | 4.545 | 4.545 |
| Audio | #2 | 4.000 | 4.000 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #3 | 3.727 | 3.727 |
| How well does the game fit the themes? | #9 | 3.636 | 3.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 team members: longest was 4-5 hours coding, testing, tweaking all the numbers
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Comments
I like your game, it was fun and I got the pie! :)
That was fun. I really like the atmosphere and the sound effect of the grapes popping off. You guys nailed it. It would be cool to add a mechanic to make it more unpredictable. At a certain point, a bit of a routine sets in. Was that the goal?
Glad you liked it!
The goal was to never be too far away from the next upgrade, but it's hard to keep all the numbers balanced to make that always be the case. Definitely the 'zen' of just picking the berries or watching your pickers work is meant to be part of the experience so the downtime between upgrades is still engaging.
Re: unpredictability, originally I was gonna make the sun move around more randomly, but decided to make it predictable precisely so you could be intentional about placing the buildings for maximum effect.
It's interesting to see your approach. Do you plan to keep working on this game?
Pretty fun! Liked the art and it was pretty well paced. My one suggestion would be being able to cancel a purchase or at least a way to showcase the range of everything(like just showing the range if you hover an object even). But I had a fun time and I can't say anything thats bad given the constraints of the jam.
Thanks for the feedback. I wanted to add the things you mentioned but was trying to stay in the time limit. Glad you you had fun! :)
It took me a while to realize this was an incremental game, but once I did, I really enjoyed it. One suggestion I do have, had a color shader to the placement for upgrades so the player knows if that is a valid spot or not. Also allow the player to cancel out of the upgrade and not lose the berries until the upgrade is placed down. Once or twice I wanted to change my mind, but it was too late to do so.
Glad you enjoyed it :)
Yup, lots of quality of life stuff missing, sorry about that. I tried to stick to the time limit (but failed, balancing and tweaking things took a looot of time)
The art is really cute. Really liked the concept