DUDE TS WAS PEAK, WHY HAVENT MORE PEOPLE PLAYED THIS????
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<BOX_BREAK>'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6 | 4.158 | 4.158 |
| Overall | #11 | 4.021 | 4.021 |
| Judge's Choice | #13 | n/a | n/a |
| Enjoyment | #19 | 4.000 | 4.000 |
| Artwork | #25 | 4.263 | 4.263 |
| Creativity | #32 | 4.105 | 4.105 |
| Video Pitch | #50 | 3.579 | 3.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're inside a box factory with the goal of escaping (so you can be "Outside the box").
Video Submission
https://www.youtube.com/watch?v=ABBblgk2ZP0
Comments
Well done, good 3d Animations and characters. It played very well and the interface was very usable. You were very successful in making exactly as your video pitch described. I didn't play much or past many levels. I'm sure there is the possibility for numerous maze like additions that can be added, not sure if you have such -- for example. Have your character move to pick up a weapon or tool that can be used when the attack action is run, etc.
Mixing combat with coding, I don’t think I ever seen that before. Good job.
Really cool concept! This was a fun game! I love the Art of the character and the enemies, and music was great too! I am a story guy so it would have been cool if there was a story to the game, but beside thats this is an extremely polished and fun experience!
I really liked the game play on this game. The animations were clean and so was the rest of the art. I wish that you would have managed to add more actions that you unlock throughout the game in the jam time though. It would have been so cool to line up something like a multi shot attack.
damn! Best game I have played so far. I loved it, love the effects, the programming, the animations, the sound, the music fading, the tiny cut scenes, the different enemies. Well done! For a solo dev!? This is peak.
i did not know i could drag stuff in and move it around a delete stuff hahaha but thats my bad tbh... (although maybe a little trashcan somewere might help?
Apart from that hats off!
I love Tactical rpgs. so this was just a blast to play. i think the artstyle is good and gameplay is well thought through:)
Short and sweet. Those coding robots types of games were some of my favorites when I was a kid. This really captured the vibes and what made them fun. I also liked the variation between the enemies, and how my strategy had to change to deal with them. I also like the whole energy thing, adds more to think about.
Its pretty fun, just 2 annoyances. First, the left turn command has a arrow turning right, which made it a little hard to orient, and would be a really easy fix. more importantly, though, there didnt really feel like a sense of progression. you never get any new abilities, just fight different enemies. great job for a jam, it could be made into a full release
Damn, kind of shocked I didn’t notice the arrow being the wrong way. I’m definitely going to fix that, thanks for pointing that out! I was also planning to add a level up system to the game, where you can choose between a couple of new actions to get, but I didn’t have enough time to add it. I’m definitely going to update this game after the jam and maybe it’ll even get a full release some day? We’ll see. Thanks a lot for the feedback, I really appreciate it :)
This is a ton of fun and very well polished. The combat was fun and each of the enemies were unique. Amazing job on the game!
Awesome style, I really enjoyed looking at it. I'm not the biggest fan of the program based combat, but it was pretty fun :))







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