This is a really cool game! All the different synergies were really cool. My only problems are that the quota timer isn't super visible, which has already been addressed, and that some items taking up different numbers of slots wasn't very clear to me at the beginning. I probably accidentally skipped over a dialogue explaining it or something, but I was able to figure it out eventually. Overall this was a really cool game, and I absolutely loved the art style and animations. Great job!
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Boxin' It!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Judge's Choice | #25 | n/a | n/a |
| Audio | #41 | 3.588 | 3.588 |
| Enjoyment | #52 | 3.662 | 3.662 |
| Artwork | #63 | 3.941 | 3.941 |
| Overall | #69 | 3.544 | 3.544 |
| Creativity | #90 | 3.721 | 3.721 |
| Video Pitch | #190 | 2.809 | 2.809 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits the “outside the box” theme both mechanically and narratively. Players will need to think outside the box to create the best synergies with random items obtained literally by taking them out of boxes and shipping them to pay a boss who can send you literally outside the box.
Video Submission
https://youtube.com/shorts/8OEPKz9ExsI
Comments
It would be a really good cozy game without the timer i was completly immersed but then lost also the lack of sprint makes it really slow, otherthan that it's a really good game
This is a fun and polished game :D
The game is mostly intuitive, but it did take me a while to find out where the timer was, and I couldn't fully figure out what were the restrictions on packaging things. As sometimes I could put up to 3 items together, and other times it would stop me at 1 or 2. Overall, great game, good job!
Thank you for playing our game. I’m glad you appreciate the polish and the tutorial explanation. We will definitely change the timer or make it more visible in some way.
Regarding what you mentioned about not being able to pack more items, it depends on the slot information each object occupies; this appears on the item’s data card when you hold things.
We will take your feedback into account to make all these elements more visible in a future version.
The art style of this game is really fun, and the music was such a vibe to listen to while playin. After I started to memorize what each item did the synergies were really satisfying to set up. I especially found that the synergies that played off of different catalogues added a fun new complexity to the game in later levels. Would genuinely love to play an extended version of this game. Awesome work!
Really fun resource management game! The art is fantastic and I had a really fun time playing it!! Great job!
Cool game, just feeling that first rounds should last long enough for reading the passives of the items you have and getting used to the mechanics. It seems it has a lot of complexity and you could play for a long run but the start is so fast its hard for a normal player to reach that complexity and fully enjoy the game. I hope this project is expanded and improved because it has potential. And the timer should be one of the most visible things, as more people has already pointed out.
Noted! As you said, we're planning on making an eventual update to fix some issues a lot of people have addressed, and we even might add some scrapped or cut content we had in mind! We're currently looking into everyone's comments, and hopefully we could even release it on steam sometime! Thanks a lot!
dope as hell, the visual style is really sick and the gameplay loopis genuinely addicting. it's got a hell of a lot of charm, and a humour that rarely, if any, games have in the entire submission catalog. i really love this
I doubt there's anything I can say that hasn't already been said, the sprites are immaculate, the music is clean and fitting, the sounds are satisfying and there's a clear amount of passion and effort put into this. You all did a really good job!
Really interesting game with a cool concept! I really like the art style and the humor of the game, it made be chuckle when the delivery guy busts through the wall just to patch it up over and over again. Gameplay took me a bit to get used to but i think i got it now lol. My highest quote is 120 no deals taken. The music is really nice too, fits the the game really well. but its cool planning out the best items to pair with each other, even though i do think just buying Large paper boxes is the way to go at least with my limited experience. I'll probably play some more and try it get better at it, which i don't really say about most games here! Also the SFX can be really loud sometimes and kinda Overpower the music. Maybe add a SFX slider in the settings?
Overall this is a Really fun game with great Art and a great Sense of Humor! even if it can be confusing for the first 10 minutes lol
Thanks for the feedback! We're looking into some possible changes that could be made to the game (mostly QoL, balancing, and UI-related) in order to further enhance the gameplay experience and eventually turn this into a more complete game. We're glad everyone is liking the game so far and we hope we can deliver a more polished update in the future!
This game has a very clear amount of depth on their mechanics involved that feel very special from a jam game! I do think the thing that could be polished more for this game has to be the tutorial, i think in this game that obv has a lot of mechanics and complexity, being able to explain little by little the core loop on a low-stake tutorial level would give the players a easier time to adapt to the gameplay!
This game every bit of deatail is polished i am in love with the art every thing about this game is sooo good i am waiting for the steam release!!!
This is legit one of my favorite games for this jam, this is so so good! It took me a bit to get used to some of the UI stuff (in particular, i didnt understand I had to hold the E key to put money in the box to fill up the quota) but after a bit I totally got used to it. I pogged when I saw the upgrade screen and had to come here to write a comment (i was about to write about how the player speed was slow but then i saw the upgrade and went for that right away). overall, such a fun game and i really like it, some UI stuff was unclear but its really good otherwise and just a small nitpick, no other notes from me
Simple and fun number-go-up game, the instructions went by way too fast, and they overcomplicated the simplicity of the game, I think if it was just changed to be more of a step-by-step slower process it would have been fine, the art was cute, it was goofy in a good way, there wasn't a proper timer that I could make out besides the boss warning about the quota, but the death animation was super funny nonetheless. :)
This was so much fun! I'm not gonna lie I was a bit confused at first and didn't quite catch on with the synergies but once that clicked it was so much fun. Actual amazing work on this, bravo
Love this games its very simple and fun; i enjoy making the boss angry and telling him to wait as i take out a loan from him








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