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(+1)

Loved the overall style of the game, especially in the page and video pitch as well.

Because there weren't any limits and the bullets the enemies shot were pretty big, the strategy did kind of devolve into hiding outside the camera until it was safe to shoot, but the goofiness made up for it.

I'd also suggest giving the player heals/checkpoints at the start of each section. (Unless the pink things were those heals and I just sucked at getting them lol.)

(+1)

Thank you for the advice! There are already checkpoints after each few waves, and i'd get that that may not be appearant, since the background does not show propperly once you died due to an oversight ony end. The pink things are fuel recharges tho.