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Boxin' It!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Judge's Choice | #25 | n/a | n/a |
| Audio | #41 | 3.588 | 3.588 |
| Enjoyment | #52 | 3.662 | 3.662 |
| Artwork | #63 | 3.941 | 3.941 |
| Overall | #69 | 3.544 | 3.544 |
| Creativity | #90 | 3.721 | 3.721 |
| Video Pitch | #190 | 2.809 | 2.809 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits the “outside the box” theme both mechanically and narratively. Players will need to think outside the box to create the best synergies with random items obtained literally by taking them out of boxes and shipping them to pay a boss who can send you literally outside the box.
Video Submission
https://youtube.com/shorts/8OEPKz9ExsI
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Comments
I doubt there's anything I can say that hasn't already been said, the sprites are immaculate, the music is clean and fitting, the sounds are satisfying and there's a clear amount of passion and effort put into this. You all did a really good job!
Thank you so much! We're looking forwards to making a possible update eventually, so stay tuned!
Really interesting game with a cool concept! I really like the art style and the humor of the game, it made be chuckle when the delivery guy busts through the wall just to patch it up over and over again. Gameplay took me a bit to get used to but i think i got it now lol. My highest quote is 120 no deals taken. The music is really nice too, fits the the game really well. but its cool planning out the best items to pair with each other, even though i do think just buying Large paper boxes is the way to go at least with my limited experience. I'll probably play some more and try it get better at it, which i don't really say about most games here! Also the SFX can be really loud sometimes and kinda Overpower the music. Maybe add a SFX slider in the settings?
Overall this is a Really fun game with great Art and a great Sense of Humor! even if it can be confusing for the first 10 minutes lol
Thanks for the feedback! We're looking into some possible changes that could be made to the game (mostly QoL, balancing, and UI-related) in order to further enhance the gameplay experience and eventually turn this into a more complete game. We're glad everyone is liking the game so far and we hope we can deliver a more polished update in the future!
This game has a very clear amount of depth on their mechanics involved that feel very special from a jam game! I do think the thing that could be polished more for this game has to be the tutorial, i think in this game that obv has a lot of mechanics and complexity, being able to explain little by little the core loop on a low-stake tutorial level would give the players a easier time to adapt to the gameplay!
Noted! We're seeing that a lot of people are having some trouble with the tutorial, so we'll try fixing it (along with a bunch of other stuff you all have mentioned) in a future update. Thanks for the feedback!
This game every bit of deatail is polished i am in love with the art every thing about this game is sooo good i am waiting for the steam release!!!
Hopefully we'll get there! Thanks for the feedback!
It's a very fun game!!!! Personally, I felt the artwork makes it a bit hard to determine which items are which, but that may be just a me thing!!!
We're glad you liked the game!
This is legit one of my favorite games for this jam, this is so so good! It took me a bit to get used to some of the UI stuff (in particular, i didnt understand I had to hold the E key to put money in the box to fill up the quota) but after a bit I totally got used to it. I pogged when I saw the upgrade screen and had to come here to write a comment (i was about to write about how the player speed was slow but then i saw the upgrade and went for that right away). overall, such a fun game and i really like it, some UI stuff was unclear but its really good otherwise and just a small nitpick, no other notes from me
Thanks for the feedback! We're currently looking into some problems with the game because we intend to update the game, even after this jam! In any case, a lot of people are struggling a bit with the UI, so we'll try to make it a priority. Any feedback is welcome!
Simple and fun number-go-up game, the instructions went by way too fast, and they overcomplicated the simplicity of the game, I think if it was just changed to be more of a step-by-step slower process it would have been fine, the art was cute, it was goofy in a good way, there wasn't a proper timer that I could make out besides the boss warning about the quota, but the death animation was super funny nonetheless. :)
We are looking forwards to updating the game with some changes that will enhance gameplay and the overall QoL of the game so any suggestinons are super helpful! Thanks for the feedback!
This was so much fun! I'm not gonna lie I was a bit confused at first and didn't quite catch on with the synergies but once that clicked it was so much fun. Actual amazing work on this, bravo
Noted! A bunch of people were confused about the tutorial, and we'll add some QoL features and gameplay enhancements in a future update.
Thanks for the feedback!
Love this games its very simple and fun; i enjoy making the boss angry and telling him to wait as i take out a loan from him
Goated strategy.
Thanks for the feedback!
Very much not my type of game, but I can tell you put in tremendous effort into it. Good job!
Thanks for the feedback!
Easily top 10 or 5 games of the jam. The care for animations and tooltips is exceptional. The biggest problem with this game is the lack of a timer and how tightly you get squeezed so fast. I almost gave up on it whenever I was just losing by a inexistent timer, and the quota meter its very confusing because the green bar is complete all the time. After round 2 theres definitely a meta to the game where if you don't follow you'll lose everytime. You cannot chose to not buy certain upgrades like a different catalogue due to RNG being so important, at the same time the initial speed is painful due to how grabbing and dropping the items work by sharing the same hotkey so I want to buy speed to get rid of this headache. I can definitely see this becoming a full game release. Congrats!
Thanks for all the feedback! We are still taking notes on how to improve overall gameplay feel, as well as adding some QoL features that are very much needed in this state of the game. The boss' background is the actual timer! We know it's not very intuitive and a bunch of people suggested making it more noticeable so it's probably not a bad idea to re-think some core aspects about the game. On top of that, we also plan on doing some rebalancing since, as you said, there is a clear meta on which upgrades to choose and we'd like to make it more of a personal choice. There's still a lot of work to do and we're happy that you and many other people enjoy our game!
Very fun and very frantic, I will say it's a bit difficult to read and take in all of the info on the item descriptions (especially with how small the text for them is) while also under a time limit, but that's part of the chaos I suppose. I enjoyed my time with it quite a bit.
While it is part of the chaos, we are still tuning some things and taking notes from the community to eventually update the game with some QoL changes as well as implementing some scrapped or cut content that was not able to be implemented. Thanks for the feedback!
Simple but fun. Well done!
Thanks for the feedback!
A very cozy game that was very fun to play. I think the tutorial is very intuitive and the gameplay loop is simple and sweet. Great job!
Thanks for the feedback!
Love the vibe of the game, very cozy :)
I wasted so much time reading tho rip
Great work!
Thanks for the feedback! We are still tuning some things because we are planning on updating the game and further enhance it.
Really cool game, some balance changes still need to be made and it would be nice if you had some kind of timer to see how much time you still had left. The only indication i could see was the boss his face getting more and more upset. The video pitch was really weak as it was more of a gameplay showcase. But overall the game looked and felt really clean. Good work
We are aware that the game has some flaws and we are currently taking notes on how to fix them since we may continue development after the jam! You can see the timer in the boss' background, we know that it's not very visible and intend to change that in a future update, as well as the video pitch since it was kind of rushed. Thank you for the feedback!
Took me a bit to figure out what the game is. But its a number go up, cozy, organizing type game. It really is a puzzle to combo things so you can meet the quota while having enough money to get new items to get more money. Spend money to make money type of game. I like it.
I would take out the timer or have a separate mode with a timer. Cuz a lot of the time I wasted was me reading what each item did. I was surprised when organizing the items to see a giant hand come down and say I lose. lol. If this was a full game where I would play enough to remember what each item did by looking at them then I would want a timer. But as a game jam game, I am not gona be playing that much so the timer only added unnecessary stress while learning the game.
Thanks for the feedback! We are still looking at new ways to improve the gameplay experience and other balance changes we have in mind, so while everything here is a "complete game" we are most probably going to continue development and implement some things that either did not make the cut, or was way too complex for our programmers to complete in time.
i don't get what i'm suppose to do
I sold like 20 pens in a single box and got rich. I then proceded to buy over 100 boxes of items which then caused the room to flood with them and made me lose. 10/10
Would you rather unlimited money but no boxes or boxes, unlimited boxes, but no boxes?...
Thanks for the feedback!
Truly philosophical.
I played your game, and i really liked the sound design and smooth animations, they are really cool, if you improve the main menu art it will be good too.
Thank you for the feedback!