this games cool looking,, although i think itd be cool if the hitboxes where a little more clear,, still, nice job!
Play thing...
Jeffrey's Intergalactic Genocide's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #78 | 3.818 | 3.818 |
| Creativity | #180 | 3.227 | 3.227 |
| Overall | #212 | 2.809 | 2.809 |
| Video Pitch | #254 | 2.455 | 2.455 |
| Audio | #274 | 2.182 | 2.182 |
| Enjoyment | #277 | 2.364 | 2.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is about an adventure that takes place outside of a literal cardboard box.
Video Submission
https://youtube.com/shorts/IpAlLcV-np0?feature=share
Comments
The Artwork is definetly the only thing the game has going for it.
It's very creative in artstyle, the video pitch was okay, the audio was decent to.
And I found myself not having fun playing this one, the bullets feel impossible to predict.
And the actual, gameplay seems to differ very little from every other shoot them up I've played in my life.
I do believe the actual Art Style and Story has great potential if paired up with some better gameplay but until then I'm sorry to say this is not much to write home about.
(this is just my opinion I really hope this comment doesn't make you give up on Jeffrey, cause again the artstyle is amazing)
The Artwork is definetly the only thing the game has going for it.
It's very creative in artstyle, the video pitch was okay, the audio was decent to.
And I found myself not having fun playing this one, the bullets feel impossible to predict.
And the actual, gameplay seems to differ very little from every other shoot them up I've played in my life.
I do believe the actual Art Style and Story has great potential if paired up with some better gameplay but until then I'm sorry to say this is not much to write home about.
(this is just my opinion I really hope this comment doesn't make you give up on Jeffrey, cause again the artstyle is amazing)
Thank you for the feedback! I too agree with most of what you said, the pitch was recorded in one take, the music was rushed within an hour, and the gameplay was what I came up with for "what is the simplist thing to program without running into problems". All but two attacks are randomly timed, those being the clay faces and the lazer beams. I'm glad that you liked the art and story. I'm probably not going to continue on this game, but I do plan to continue using stop motion and live action footage for game assets in the future, and have been for a few projects I'm currently working on.
Love the stop motion intro and the overall art style. The hit detection felt a bit wonky, but other than that the game had a good basis for a shmup. If you ever come back to this project would be sick to see what you do.
I really liked that the game had the stop motion, it gave a really unique feel to the game.
As for the game play it was pretty fun, the only comment I have is that I wish there was a little bit more feedback when the enemies or the ship is hit. Examples being a sound, the sprite flashing red really quick etc.
It was a fun experience, I just think that could have made it easier. Good job :)
Loved the overall style of the game, especially in the page and video pitch as well.
Because there weren't any limits and the bullets the enemies shot were pretty big, the strategy did kind of devolve into hiding outside the camera until it was safe to shoot, but the goofiness made up for it.
I'd also suggest giving the player heals/checkpoints at the start of each section. (Unless the pink things were those heals and I just sucked at getting them lol.)
The stop motion was a very ambitious choice and it looks nice. Good job.
I rlly love that artstyle and the whole cinematic and game play is great too!
That intro cinematic was amazing and creative. The gameplay was also fun and challenging. Great job!
I like the clay stop motion art style! its quite unique! it is like whoa what is going on the first little bit but after pretty standard arcade game with cool art, I like it!
genuinely really cool, the art is very expressive, it felt like one of those old arcade games where you have to keep putting in tokens to fight more and more waves of bad guys. I honestly just wish there was more of it to see.
Really unique artstyle, loved the ui elements, super cohesive look, wish there were more enemies :(
The visual style is so sick, love the photos and the stop-motion intro, my J key is exhausted, tho


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