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Postal Apocalypse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Judge's Choice | #15 | n/a | n/a |
| Artwork | #27 | 4.244 | 4.244 |
| Audio | #55 | 3.444 | 3.444 |
| Overall | #56 | 3.618 | 3.618 |
| Enjoyment | #79 | 3.489 | 3.489 |
| Creativity | #80 | 3.778 | 3.778 |
| Video Pitch | #134 | 3.133 | 3.133 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
1. Throwing packages at zombies is unorthodox in video games (usually guns)
2. Delivering goods is a means to taking products out of a box
3. Our combination of mechanics and storytelling is out of the box
Video Submission
https://youtu.be/XC3RBD-94GY
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Comments
Hi there!
I tested this game a month ago and all I can say is good things. I quickly understood the game, and I had a really fun time learning the mechanics. I love how it gives you a boost of adrenaline as you play!
Oh god this is like a thousand words. I am sorry.
What you have created in this game jam is really impressive and I think a full game of this would be really fun. I played it for around 2ish hours and got around sub 30s times for most of the houses. The basic gameplay loop is really fun, and the movement feels really nice, the lack of air strafing took a bit to get used to though. I did find some things in the game that I felt could be improved. I do want to stress before I talk about said things that I really enjoyed my time with the game, but I would’ve enjoyed it more with these things (basically, I apologies if I come off as a massive ass).
The first thing is to do with how time was tracked for deliveries. It is a bit strange to start the timer upon parcel spawn and then show the delivery location on pick up. This adds around 1-5s to all deliveries which doesn’t feel great in a game about setting fast times. I felt that if the timer started upon leaving the safety cube, it would feel more fair to the player.
To sorta pair with this, increasing stamina and health regen in the cube would be amazing. Players will optimize the fun out of games. It is 100% optimal to wait between each delivery to fully regen your health and stamina. Waiting is boring and I want to go super jump and fast, so a way to increase regen rates would’ve been appreciated.
The last (not nitpicky bullshit) thing I wanted to bring up was the double jump and grapple upgrades. With the double jump, I want to propose having it not cost stamina or at least significantly less than the crouch slide. The level of mobility the extra jump provides is significantly less than the super jump and they cost the same amount. I also was bunny hopping a lot of the time to conserve momentum between super jumps. When I bought the double jump, I would often times accidentally waste a stamina on an extra jump. This is sorta nitpicky, but I think if it was free to use, I would’ve bought it more frequently. With the grapple, being a consumable isn’t great. It is powerful, so it does need to be limited but only having a handful isn’t a great solution. If you had x amount per parcel it could be better since then players are more incentivized to use them or lose them (this may just be me though). Also I think you should feed the main character more, she would occasionally eat the grapples if I was too far away from a grapple point. I don’t think grapples are healthy either. I will say I think having grapple points was a good idea as well (even though I am blind and couldn’t find them half the time). It should’ve the issue some games have where a grapple just becomes the best form of movement *cough cough* Grappendix from cruelty squad *cough cough*.
This is also just the section for nitpicks so don’t take any of these comments seriously. I think the crouch slide should be part of your base kit. It’s practically required to avoid the zombies. The parcel pick up and throw could be the same button, also you should auto pickup parcel if you walk by them (this is a skill issue). The zombie hit speed was really fast so you could get punished really quickly for small mistakes which felt pretty bad (another skill issue). Zombie collision sometimes felt wonky and losing all your speed if you hit one felt weird (maybe im just bad at videogames). Again, small issues I had and not really major. I imagine a lot of people would disagree with these points or not care.
I do again apologize if I came off as too harsh or critical. I am overly critical of any media I consume, and I really did enjoy my time with Postal apocalypse. It was also developed in a month, and the level of polish present is pretty insane. I didn’t run into any major bugs or glitches during my 2 hours spent with the game. The graphics are really nice and the level design, while relatively basic, was great. The amount of verticality requiring you to consider how to get to the delivery location was fun. The music, while not overly complex, never got boring, which considering it was 1 track is impressive. If more time was spent with the game, I think a full release could be interesting and would be really keen to play it.
Tl:dr: man blames game mechanics for his repeated skills issues. Says game is fun anyway.
Hey, thanks for the comprehensive feedback! All of the points you outlined are 100% valid (and we’ve actually already made plans from our other feedbacks to address basically everything you covered) so they’re going to be addressed for sure!
We actually just started back up on development so we’re planning to have a version out by end of the month with all these fixes and more. Thanks again and glad you enjoyed it so much!
Humanitys greatest invention,. its was fun and it had a great difficulty ( I was too late to rate though)
Thanks for playing!
I love playing this game. I just reread the disclaimer now about the high jump when you jump out of the sliding power up so I didn't use think that crouch slide was good since when it slows down I almost always got bitten lol. Instead I like the multiple jump thing, that is super good. It made me play like a ninja, just perching on top of van's or tall fences, throwing the package from up above, I like that! The grappling hook however I think that doesn't work yet?
Now onto everything else I like how polished this is for a game jam, its bordering on feeling like its not a gamejam result and instead is a game you can find on steam instead, its good work! The UI and game settings option not being neglected is also something that I'm impressed about, I don't know if its all working but I can see from some of them like reflection etc that it does seem to work.
Music, SFX, 2D art, 3D art, VFX, and programming too, its good all around, seems like everyone locked in on this jam, great job to everyone involved!
Thanks for playing! Glad you enjoyed the double jump :) . The grappling hook does work, though you have a limited supply. Just right-click when you see the mouse icon on the drones that are hovering over the level. You have to be at a certain range, but try chaining up multiple grappling hook shots in a row! Thanks again for the kind words.
i wasnt able to play it but it looks cool and from the submission video i think i would enjoy it
Was there a download issue? Or something unrelated to our game (like free time)?
I don't remember really but I think it needed a certain update or something like that.
One of my favorite games I have played from the jam! It has tons of polish and creativity in it. The movement feels very good and the swarm of hard to doge zombies, combined with beating your best times keeps the tension high! I also love how many of the obstacles you can vault over.
It took me a while to figure out you had to buy the slide though, which made the first 5 minutes pretty frustrating. It would probably be best if you simply started with the slide and less money.
Thank you for playing!
THE POLISH!!
this whole project is so clean, this whole team has done a remarkable job with this. i would genuinely buy and play a complete version of this on steam. also, as an animation buff, the fluidity and spectacle of this game really scratches an itch. insane job here.
Thank you so much for playing BeepSoap!
unfortunately i couldn't run this on linux 😭
I can run most games with wine/Steam but i got hit with a "needs Microsoft Visual Studio Library installed"
I looked into this and have you tried using the "winetricks vcrun2022" command?
The movement in this game is really flowy, its really fun to crouch slide jump all over the map. The zombies are kinda annoying tho, but its probably because i just suck. Other than that, i really really enjoyed the game!
Nah the zombies are definitely annoying lol difficulty is a little too high. Thank you so much for playing!
woah this is insane! movement is super fun and art is incredible
Thank you for playing!
So when i first jumped in i struggled, especially not realising i had to buy the dash, but once i figured out the slide + jump combo i began to really enjoy myself.
this game really shines in the movement, once you've got some upgrade going it becomes really fun to slide, jump and grapple your way past the hordes and go for that sweet long range lob of a box into the chute.
For me, i feel like starting out with more movement would be a much nicer entry gameplay experience, perhaps not needing to unlock the dash or a small tutorial to show off the movement concepts, and maybe less zombies to begin with while the player learns the ropes.
The art is fantastic, the loading screens with concept art superb.
My only other feedback i could give is sometimes i wanted to go for a crazy lob of the box while travelling away from it at speed, and turning around for the fade away shot - but i felt like the box kept your momentum and would sometimes fizzle throws - makes sens physics wise but gameplay wise i really wanted to lob that box :P
Oh also would love to be able to buy more grapples - i think their current form it makes sense to be limited as they made it op to get to certain locations, but the combination of grapple + slide and jumps is a strong one and i really wanted to do it more, maybe even grapple to walls / etc
Realy cool premise also! Great job :D
Thank you so much for playing! I'm glad you enjoyed the movement. Your feedback is spot on with the devs thoughts on the game.
Scmoovin' around felt great and the loop itself is really engaging. It was taking a second to get used to but once I played a bit and got a couple upgrades, I was moving like a demon. Hitting those half court shots to deliver packages was a fun little challenge but I do wish I could somehow dunk the packages haha! Really fun entry. Also, love me some anime women! Had to get that in there.
Love to hear that! Thank you so much for playing! Dunking the packages is a super fun idea we could make really cool
I love the movement in this game!
Thank you so much for playing!