Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Gravity SlimeView game page

Fall. Flip. Survive. Escape.
Submitted by Anomalocaris_Games — 4 hours, 23 minutes before the deadline
Add to collection

Play game

Gravity Slime's itch.io page

Results

CriteriaRankScore*Raw Score
Most Engaging#2n/an/a
Gameplay#33.8893.889
Audio#43.6673.667
Overall#53.6113.611
Theme#103.5563.556
Graphics#133.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

"Trust me bro, I've been working here for 20 years". Famous last words.
Super Slime Ball, let's GO! This is so much fun! It's the kind of game people would speedrun to prove their worthiness, and I'm into it. Break all the Nickelodeon Gak™!

Developer

Thank you very much! 👍

Submitted(+1)

YAY I beat the first stage!  ... Oh wait, that was the tutorial...  >_>  Yeah, the 2nd level was driving me nuts with all the spikes, I kept hitting the same one no matter how carefully I tried to work around it.

I liked the intro.  It reminded me so much of flash videos from 20 years ago, I couldn't help get get a chuckle out of it.

Bugs:

  • Clicking on 'retry' multiple times while the game is starting over causes the screen to stop it's animation from the dead screen to the new screen, resulting in the game jumping over to the new game.
Developer (1 edit)

Thank you for playing! Yeah many playtesting people also found that bug, I just did not have enough time to fix it.

Submitted(+1)

Yeah, time is always a non-luxury with jams, sadly.  Fortunately, I GET that bugs happen (Being the Minister of Bugs in My Games, and all), so I am always forgiving when they show up.

Developer

I fixed the bug, so now it should work

(2 edits) (+1)

This is sooooo good. <3 The intro reminded me of my childhood - games like Maniac Mansion or Zak McKracken and it's so funny how those scientists overestimate their abilities to contain our little slime and how it can not escape from the bubble they put it in, but how it can control gravity (and does it - haha, that screen, how it flies out of the screen and how it's just the start and then it completely escalates xD). Also a cool detail: The drops of the music are synced with the scenes in the intro, making it such a nice experience to watch!

Once it starts, it's a looooooot of fun. Very satisfying to destroy the containers (nice particles!) and also the computers (as soon as you hit them they show a test screen - that level of detail <3 - magnificent!) and to guide the little lovely slime to the exit, just using gravity and turning the world around it. The levels are also designed in a way that the difficulty increases so that it stays challenging to the end.

Only sad part is that I couldn't see the lovely little slime escape into freedom (because the game is not finished), but that's expected when making a game in 7 days. I'm happy that the developer focused on making the experience nice and providing lovely little details, not on having a complete game.

Developer(+1)

Thank you! 👍

Submitted(+1)

the intro cutscene kinda vibes like a Homestuck animation

The gameplay premise is simple but solid, and some of the hurdles were surprisingly tricky

The effects on breaking stuff was a nice touch, smashing computer screens into glass shards may not have helped with beating the levels but it was oddly satisfying regardless

The music loop is good but it does get a bit repetitive, though I feel this is pretty reasonable considering the timeframe of this jam. Overall everything feels really polished for something made in a week.

The use of the theme here does feel a bit cheeky in that 'slime' could probably be replaced with some other noun without impacting the game overly much, but it works I suppose :P

nice game! haven't played very many submissions yet but I'm definitely a fan of this one

Developer

Thanks for playing!

Submitted(+1)

This was super fun. The opening cutscene was great and so was your level design. I thought the audio was good, too, but overall the audio levels felt a little too loud for me. The spike obstacles were readable and easy to spot, but the collision areas felt large and led to some scenarios where I thought I was gonna have a close call aaaand... oops, I lost! Thanks for making and sharing—this is another one of my early favorites from the jam so far!

Developer

Thank you very much!

HostSubmitted(+1)

Wow that was awesome! I enjoyed that a lot more than expected because I was anticipating getting motion sickess from the camera movement, but your design was actually genius to mitigate that almost entirely for me with universal gravity that always points straight down.

It felt really great to control and had the gravity tuned really well! I even had a few perfect runs on the first try. The spike obstacles with bright red bloom made them instantly pop on screen even when the camera was panning quickly - great readability and the overlay shaders added a lot without distracting

Great intro cutscene too! I had a great time playing

Developer

Thanks! 👍👍👍

Submitted(+1)

super fun to be honest, wish you could see a little  bit more of the level on your screen, and that there were more levels but good gameplay and satisfying visuals. music is great.

Developer

More levels will come after the jam, thank you for playing!

Submitted(+1)

The gameplay is really fun and challengin, maybe you could benefice more of the player begin an slime but the theme was only to include and slime so yeah,that works

Developer

Thank you for playing! 👍