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A jam submission

Where is the Spider?View game page

Paw the mirrors, bend the lasers, unlock the secrets.
Submitted by Astropelican Games (@astropelican) — 17 hours, 22 minutes before the deadline

Play game

Where is the Spider?'s itch.io page

Results

CriteriaRankScore*Raw Score
Art#124.1004.100
Theme#363.2003.200
Gameplay#363.0003.000
Overall#363.2803.280
Sound#422.9002.900
Originality#433.2003.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Developer

Audio milestone: the stage track is now fully complete in FL Studio, and I implemented it with a classic NES-style intro+loop structure.

I exported the intro as a one-shot segment first, then exported the main body as a dedicated loop section (as shown in the screenshot), and wired both up with a Love2D queueing system so playback rolls from intro into the loop with a seamless handoff and stable repeat behavior.

image.png

Submitted(+1)

Insanely polished creation for a gamejam. I loved it, also I need to hug my cats now

Developer

thanks for playing! yes hug all the kitties :) 🦁

Submitted(+1)

I am so happy this is made with löve. This game really has cozy charms mixed with sokoban mixed with a metroidvania. I love the cat!

Submitted(+1)

The game idea and art are super cool. I wish the first puzzle was a bit simpler and clearer, because at first I wasn’t sure what the goal was. Only after I saw the solution in the game image was I able to continue. The walking sound is a bit too loud for me, and movement doesn’t feel very good. Overall, it’s a great game and the visuals are amazing.

Developer (1 edit)

Devlog: Onboarding & Dialog Polish Update

A focused quality-of-life pass centered on onboarding clarity, visual communication, and smoother moment-to-moment UX. No changes to gameplay or core mechanics were made.

Highlights

  • macOS and web builds now available!
  • Web build has shader support disabled due to lag, so the richer experience is on desktop builds.
  • Added first-time room entry messaging, so each room can introduce its mechanics the first time you step in.
  • Main puzzle room intro now uses shorter, clearer guidance.
  • Key room intro now includes trap warning text with visual sprite support.
  • Added reusable inline sprite tokens inside dialog text (ex: mirror/receiver icons embedded directly in a sentence).
  • Improved inline icon reveal behavior so sprites appear smoothly during typewriter text without pop-in/reflow. This was very tricky to get right.
  • Ensured tutorial prompts are enabled by default on first run.
  • Stability pass completed across builds; web and desktop outputs are currently in a good state.

Why This Update

This pass was about making guidance easier to read, quicker to understand, and more visually intuitive without overloading players with text.

note: enable/disable tutorial messaging in settings.

Submitted(+1)

Cozy fun puzzle game! Love the art. Like the music too but maybe make the loop a bit longer, as it got somewhat repetitive too quickly. I could not figure out how to nap, maybe make that a bit clearer. (I see now in the comments that you had to idle for 5 seconds.) Great job! 

Developer

thanks for the feedback. definitely needs some fine tuning. thanks again for playing. :)

Submitted

This looks really good! Judging by the Videos and GIFs it's a nice stylish little puzzle game - sadly I can't test it and vote as no browser or Mac version is available :(

Developer(+1)

heya! in case you’re still interested, I’ve uploaded a macOS version for the game. :)

Submitted(+1)

Cheers, played it, liked it, rated it!

Submitted(+1)

Nice cute game, like the style, but need to find tutorial in pause menu at first.

Could i somehow pull reflectors on me? Cuz when i pushed them to walls, had to restart the whole run. 

Developer(+1)

indeed, there is a sign on one of the walls which explains a bit more. I was going to make a smaller tutorial level but ran out of time lol.

the wall sign also explains that if you just let kitty fall asleep after being idle for 5 seconds, the mirrors reset to their original positions, but yea, a tutorial level that explains everything would be better.

thanks for playing!

Submitted(+1)

A real cozy little adventure with a cute kitty -  I mean what's not to like?

I love the use of darkness and the various filters, it really made the environments come to life.

The puzzles were well balanced and thought out, I liked the vibe in this a lot.

Pawsome game :)

Developer(+1)

thanks for playing and for the feedback!