Thank you so much for the detailed feedback and kind comments! You're not the first to mention the 'follow the right wall" strategy; tbh I never gave it any thought, perhaps it's because the dungeon is like a tree diagram with very few potential loops? Thanks for putting up with the clunky UI, that part of the code grew organically and needs an overhaul from first principles. Re combat, it does get a bit boring when both opponents have strong armour, like two knights trying to find each other's single weak spot. I might introduce a vorpal attack or similar, to speed things up. Also thanks for kind comments on the audio, I know 80s style square-wave FX aren't to everyone's taste ;-)
Anyways, thanks again for playing and for the kind review. I notice a playthrough has appeared for "The Sacred Flame" now, so I'll be sure to take a look at that!