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mucky-taters

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A member registered Mar 31, 2023 · View creator page →

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Thanks!

Thanks!

Good atmospheric game, with a comfy vibe that turns to panic when you realise how fast the enemy homes in :-) Graphics are well done and the underwater movement effect really comes through with the use of acceleration/deceleration. Like that you can burst through walls, too.

Only issue I had was a low frame rate when using Firefox (151.0.2), but I switched to Chrome and it worked just fine.

Thanks for the feedback and the kind comments! Key handling issues noted.

Yes, the harsh audio is great for clearing out ear wax ;-) It is part of the retro style, but I did at least provide a mute button (M). Incidentally, the music oscillator is square wave and the envelope is a rectangle (so attack gradient is infinite, I guess).

Nice atmospheric game, interesting 3D take on the original. As 60k41p mentioned below, making the enemies glow is a big help. Well done.

Really love the graphics and sound, they have a very authentic 8bit vibe. The game is also an interesting twist on the original, by reversing player and enemy roles. Great work!

Nice contrast between the flower theme and the dark, brooding atmosphere of the maze, so an interesting take on the original. The free (i.e. not grid constrained) movement is smooth and works surprisingly well. Nice game!

Love the music, your guitar playing sounds great! Like the 3D approach, and movement is well handled. Nice game.

Top notch PacMan clone: plays well, looks and sounds great. Authentic arcade feel, very polished with humorous touches (like the names of the pigs). Great tribute to the original.

Great farming twist on the original, and love the rogue-like graphics! As Lost Connection said below, locking movement to the grid would make sense, but that's only a minor thing. Only other thought is that having a key press alternative to left mouse button would be good. Great game.

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Like the bee/pollen theme, nice twist on the original with cute graphics and sound. Great game.

To echo 60k41p's comment, definitely a solid, polished game but there is an occasional movement glitch where the player character stops part way between tiles, and it takes a few key presses to get going again. Not a big issue though.

Love the 1-Bit art-style, but using different primary colours! Reminds me of ZX-Spectrum graphics (which is a good thing!). Limited visibility range adds to the atmosphere, although it does make avoiding monsters quite hard.

Thanks for the kind comments! The game's movement system relies on keys repeatedly triggering key events whilst held down, to avoid the need for repeat pressing in the same direction. However, I realise that key hold-down behaviour is platform specific, as is the repeat rate, so I will handle that more directly within the game code in future. Thanks for the feedback.  

I think this is a really innovative twist on PacMan: instead of eating the pills (eggs, in this game) the player produces them. The ghosts (mice, in this game) eat the pills, and you eat the ghosts (mice). Basically turning the whole PacMan concept on it's head, well done on that.

The game is tricky as the mice move as fast as you do, always try to escape and there are very few dead ends to trap them in. With a few tweaks this could be a really addictive game!

Love the parallax scrolling and funky graphics style! Gameplay is solid too.

Love the hungry boy/burger theme, great twist on the original! Found movement a bit tricky.

Very nice game, quite addictive once I got my head around it! Use of bombs to destroy the floor (and kill baddies), to then reveal items to complete the level is a fun mechanic.

Only minor issue is that I was looking to pause the game and tried the Escape key, which took me back to the main menu. Pressed Escape again, hoping to get back to the game session, and the screen just went blank.

Thanks! There's a certain irony in making a PacMan clone with graphics more primitive than the original arcade game :-)

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Thanks, glad you liked it! I have a love/hate relationship with Javascript :-)

Love the outdoor/animal theme and the graphics, and the idea of having prey as the pills, and predators as the ghosts. Movement is a little fiddly, I think it is because the maze is irregular in shape, rather than being grid based.

Love the retro cabinet and dodgy CRT filter! Pretty solid PacMan clone that moves away from an abstract game world into a more realistic woods/horror/chase theme. 

Great start. Simple concept but very challenging (due to speed of the enemy).

Glad you enjoyed it!

Thanks!

I very much enjoyed playing this, even though I haven't got time to fully explore your magic system within the constraints of this game jam. Good to start with a traditional PacMan-like maze, then more creative maps on subsequent levels. Very nice game engine overall, would make for an excellent RPG!

Very solid PacMan clone, with good graphics, sound and player control. Gameplay is similar to the original, although the speed booster tiles are an interesting addition.  

Great attempt under the circumstances. Having a weapon to kill the ghosts is an interesting difference from the original, and the kill noise is satisfying. I collected all the pills but didn't know how to finish the level.

Solid PacMan clone based on fish theme. Love the smooth scrolling, and player movement is spot-on. Like that you can collect points for power-ups. Enemies seem to move randomly, so games seems easy at first, but new enemies keep spawning so things get really hard. Game doesn't seem to have any audio, though?

Love the crazy vibe of this, and the nod to the bold colour scheme of the original PacMan. Lacks polish, and movement is a bit fiddly, but maybe that's part of the style.  

Good fun and quite addictive, nice twist on the original! I like the idea of eliminating a ghost from the maze by collecting all pellets of the same colour. The game is difficult because the ghosts are fast and smart, but that is the same for the original PacMan. Only minor gripe is that changing direction at junctions is a bit fiddly.

I like this game very much. Would never have thought to combine space navigation with PacMan! Great retro-arcade visual theme running throughout. Once I got the hang of the controls it was easy to play. Only small gripe is that the ghosts have a habit of respawning right on top of me, perhaps just my bad luck. 

Nice graphics and sound, and good overall atmosphere! Increased speed of duck makes changing direction at junctions a little fiddly, but you mentioned the increased speed is due to it being in debug mode, so fair enough. 

Very polished and complete game, presumably using a tried-and-tested game engine. Enjoyable to play. As a comfy puzzler it obviously doesn't have the adrenaline of the original PacMan, but it does have all the essential elements: pills, ghost and power-pills (to make ghosts vulnerable), so kudos on that.

Fun game, nicely presented with great audio. I'm not a natural for rhythm games, but still managed to get the hang of it :-) As per kemdev17's comment below, the snake enemy makes it feel closer to other games than PacMan.

Not bad for 5 hours work, shows potential but obviously not a finished game. Got stuck here (see screenshot) and was unable to move.

To help with reviewing this game during Game-Like Jam 9, here are the 'cheat' codes required to access levels 2-7:

Level 2: UQY

Level 3: VFD

Level 4: GPO

Level 5: OLZ

Level 6: XZR

Level 7: BRX

To use these, select option 3 from the main game menu, then type the three letters (case insensitive).

Please ignore the 'Z' option mentioned above, that is for another game... sorry!

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A very well produced, fun game with trippy graphics and cute voice-overs! I obtained the power of Earth by 'killing' the green dragon, but got stuck at that point as I couldn't find an exit.

The card combat system is a bold choice, as it makes for a steep learning curve within a game jam. However, it has a well implement UI and also help features. So, it's good that you're pushing the boundaries for mechanics in this type of game. I also like that you can buy new better cards and upgrade existing cards; the progression in fire power is good.

The game ran well in Firefox. I have a low spec machine but there were no performance issues at all. The game seems well put together, technically speaking.

Thanks for helping to organize the jam!

Thanks for playing, and thanks for the feedback. When I was writing the UI, I did think "it will be really bad if someone sells their plate armour by accident, hope they don't do that!" :-) Think I'd better put some guard rails in when I redesign the UI! Thanks again.  

This game has good graphics and audio and feels well presented. Movement is nice and smooth!  The concept of the game is very interesting: it's like a restaurant where you have to fight and kill your own lunch :-)

I made it to the first cooking station and met Mario the Dwarf, where he ate a burnt stew made from dead Mushroom Man. Mmmm... yummy! ;-) Sadly the stew wasn't very nourishing, as we all died of soon after :-(

For a 9 day jam I think you implemented a lot of functionality. The most important additional thing to implement would be a map.

Re performance, I use Linux on a basic office-type PC with integrated graphics, and I successfully ran the browser version of your game using Chrome, although CPU and RAM usage were both maxed out. Hope that info is useful.

Thanks for submitting to the jam!