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mucky-taters
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Good atmospheric game, with a comfy vibe that turns to panic when you realise how fast the enemy homes in :-) Graphics are well done and the underwater movement effect really comes through with the use of acceleration/deceleration. Like that you can burst through walls, too.
Only issue I had was a low frame rate when using Firefox (151.0.2), but I switched to Chrome and it worked just fine.
Thanks for the feedback and the kind comments! Key handling issues noted.
Yes, the harsh audio is great for clearing out ear wax ;-) It is part of the retro style, but I did at least provide a mute button (M). Incidentally, the music oscillator is square wave and the envelope is a rectangle (so attack gradient is infinite, I guess).
Like the bee/pollen theme, nice twist on the original with cute graphics and sound. Great game.
To echo 60k41p's comment, definitely a solid, polished game but there is an occasional movement glitch where the player character stops part way between tiles, and it takes a few key presses to get going again. Not a big issue though.
Thanks for the kind comments! The game's movement system relies on keys repeatedly triggering key events whilst held down, to avoid the need for repeat pressing in the same direction. However, I realise that key hold-down behaviour is platform specific, as is the repeat rate, so I will handle that more directly within the game code in future. Thanks for the feedback.
I think this is a really innovative twist on PacMan: instead of eating the pills (eggs, in this game) the player produces them. The ghosts (mice, in this game) eat the pills, and you eat the ghosts (mice). Basically turning the whole PacMan concept on it's head, well done on that.
The game is tricky as the mice move as fast as you do, always try to escape and there are very few dead ends to trap them in. With a few tweaks this could be a really addictive game!
Very nice game, quite addictive once I got my head around it! Use of bombs to destroy the floor (and kill baddies), to then reveal items to complete the level is a fun mechanic.
Only minor issue is that I was looking to pause the game and tried the Escape key, which took me back to the main menu. Pressed Escape again, hoping to get back to the game session, and the screen just went blank.
I very much enjoyed playing this, even though I haven't got time to fully explore your magic system within the constraints of this game jam. Good to start with a traditional PacMan-like maze, then more creative maps on subsequent levels. Very nice game engine overall, would make for an excellent RPG!
Solid PacMan clone based on fish theme. Love the smooth scrolling, and player movement is spot-on. Like that you can collect points for power-ups. Enemies seem to move randomly, so games seems easy at first, but new enemies keep spawning so things get really hard. Game doesn't seem to have any audio, though?
Good fun and quite addictive, nice twist on the original! I like the idea of eliminating a ghost from the maze by collecting all pellets of the same colour. The game is difficult because the ghosts are fast and smart, but that is the same for the original PacMan. Only minor gripe is that changing direction at junctions is a bit fiddly.
I like this game very much. Would never have thought to combine space navigation with PacMan! Great retro-arcade visual theme running throughout. Once I got the hang of the controls it was easy to play. Only small gripe is that the ghosts have a habit of respawning right on top of me, perhaps just my bad luck.
Very polished and complete game, presumably using a tried-and-tested game engine. Enjoyable to play. As a comfy puzzler it obviously doesn't have the adrenaline of the original PacMan, but it does have all the essential elements: pills, ghost and power-pills (to make ghosts vulnerable), so kudos on that.
A very well produced, fun game with trippy graphics and cute voice-overs! I obtained the power of Earth by 'killing' the green dragon, but got stuck at that point as I couldn't find an exit.
The card combat system is a bold choice, as it makes for a steep learning curve within a game jam. However, it has a well implement UI and also help features. So, it's good that you're pushing the boundaries for mechanics in this type of game. I also like that you can buy new better cards and upgrade existing cards; the progression in fire power is good.
The game ran well in Firefox. I have a low spec machine but there were no performance issues at all. The game seems well put together, technically speaking.
Thanks for helping to organize the jam!
This game has good graphics and audio and feels well presented. Movement is nice and smooth! The concept of the game is very interesting: it's like a restaurant where you have to fight and kill your own lunch :-)
I made it to the first cooking station and met Mario the Dwarf, where he ate a burnt stew made from dead Mushroom Man. Mmmm... yummy! ;-) Sadly the stew wasn't very nourishing, as we all died of soon after :-(
For a 9 day jam I think you implemented a lot of functionality. The most important additional thing to implement would be a map.
Re performance, I use Linux on a basic office-type PC with integrated graphics, and I successfully ran the browser version of your game using Chrome, although CPU and RAM usage were both maxed out. Hope that info is useful.
Thanks for submitting to the jam!





