I would love to be part of a team for an indie videogame or a related project. I'm a 3D technical artist (my area of focus is characters and props, but I also know how to rig, render, light, and do a bit of compositing). I'll leave a link to my portfolio if you want to check it out
https://alexeffio.wordpress.com/
hey! i came across your reply on itch and checked out that you’re mainly doing 3D technical art, characters and props, plus rigging/lighting.
i’m working on Gilded Horizons, a PC social sandbox in Unity 6.3. we’re still really early and rn the goal is a small clean prototype rather than trying to build the whole game at once.
your mix of modeling + technical art is what caught my attention because eventually we’ll need assets that actually work properly in Unity, not just models that look good in a render.
we’re pre-funding so any current work would be volunteer and i can’t guarantee future pay. if you’re still interested in joining an indie project, i’d like to talk and see what part of the 3D pipeline you actually enjoy most before we decide on anything.