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Invinciblu's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #28 | 3.609 | 3.609 |
| Creativity | #69 | 3.478 | 3.478 |
| Audio | #75 | 3.000 | 3.000 |
| Overall | #98 | 3.061 | 3.061 |
| Art | #142 | 2.826 | 2.826 |
| Theme | #183 | 2.391 | 2.391 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
optimizing the strokes is the fun aspect of the game, the magnet might be too OP.
idk why lvl 6 score is missing from UI, but yeah
i think I would be cool if you would need to activate and disable modifiers real time, to finish lvls. would take the game to the next lvl and add depth
Great concept with a golf rogue lite! :)
You got a good base, maybe add more power-ups so you can do more of a "build" with the unlocks so it becomes less of a "collect them all" ?
Yeah I was wanting to make certain holes where some relics are "banned", and I wanted to add more power ups but ran out of time unfortunately! Thank you for playing and I appreciate the feedback!
I found your game really cool, with a golf theme, congratulations :D
I really like the idea of getting bonuses after each stage, but since they vary a lot in terms of usefulness, getting a good score can come down to luck with what powerups you get. I think a better way would be to earn money based on performance that you can spend on any of the powerups.
Still really enjoyed the game!
Thank you for playing! I did think about the player getting money based on hitting an eagle, birdie, par, bogey and so on, but I got a bit too deep in the relic slot machine. I am working on a slightly different golf game with a mechanic like that though, so you're right, it would balance things better.
Thanks again for the feedback, good luck in the jam.
This was cool, the modifiers were an interesting idea and made it a hectic kind of fun.
Very fun idea! I could see secondary objectives working really well here to add more depth, like hitting a key or collecting a specific item before reaching the flag, or even hitting a pool ball to activate more mechanisms. And how about earning the upgrades by collecting points like in vampire survivors? o: btw is the character a pear or a potato?
Thank you for playing, I did want to add more hazards but didn't think about keys unlocking the flag, I like that a lot! The character isn't anything really, I started making him a golf ball with eyes but thought it would be funnier if he was just a fat invincible little creature.
this was fun, i am stuck and it felt like i have control but maybe i dont
Thanks for playing! It might be the magnetic relic that did that, you'd need to turn it off as it can sometimes cause you to get stuck in certain positions, unless you also have the flappy bird relic, then you can hit whenever!
haha
l i get it now awsome thanks !
Quite a fun concept! I can see it becoming something like a roguelike golf if you could somehow create procedural generated courses. That would be super cool. Good work on the color palette. I think some sort of effect when swinging and a juicier sound effect would add to the experience. I played to the end and thought the courses didn't get too much harder. Maybe making some courses more difficult. Also, maybe adding a stroke limit will add some suspense and tension. Fun game, great job!
Level design is definitely not my forte! Thank you for the feedback, I appreciate it a lot. I did think about a stroke limit, but didn't add it for the same reason I didn't add water or "level ending" hazards, it didn't feel very invincible.
The game was very fun to play and I liked the colors!
One small issue: at first somehow I didn't notice the travel path helper since my eyes immediately went to the golf club. I think the club should be rotated in the direction you're firing. Or maybe make it transparent, so that the focus isn't on it, since it isn't important to the gameplay.
I had a lot of fun playing this, the level design is great and I found myself wishing there were more when I got to the end. Big fan of the art style and music too!
I liked the game and I finished it.
Fun upgrades, really enjoyed the game
Lovely little game! Solid level design, and the relics nicely change things up as you play.
Nice concept. The upgrades are fun, even if I wished more existed. I had fun. Art is pretty cool and I liked the overall feel. That said, I didn't feel the theme was very on point here. That said, overall well done game.
It is a bit of a stretch, but you could still argue that the “ball” can’t die, while most golf games make you lose one shot if for instance you land in water.
But yeah it’s a nice game. It reminds me a bit the Super Stickman Golf series. Unlimited use is better though at least with how hard some levels would otherwise be.
Yeah my main thought was that you can hit mines and stuff and theres no game over screen at all, i definitely couldve added more "hazards" to make it more obvious
fun game:]] i love the little creature, its adorable.
I enjoyed the power ups and puzzles. I for the most part never really needed to turn off a power, so it would be good to include levels where you have to turn off some relics.
Great game! I loved feeling very powerful by the end. Great job!
Fun game! I loved how by the end you are OP thanks to the relics!
Nice game well done. Rated your game. Can you rate mine aswell?
Cool game.