Thank you! I put my collection of Andrew Lang's Fairy Books of Many Colors to good use. I only regret that I couldn't find good positions for all the bird images I found.
Caroline Berg
Creator of
Recent community posts
Thanks for playing! And this is very helpful!
1) Good catch! I'll update the win condition for developers when played solo.
2) I was thinking that the tied strings would be just 1 string, and that yes, with enough successes, the developers can't ever reach their win condition. They aren't playing fair, and as ghosts, neither are you!
3) & 4) Thinking about it, I think I have a way to solve both these issues, but I need to figure out a solo solution as well. (Length of string = number of ghosts that can help you, vs. # of dice. Always roll x dice (x to be determined) and helpers always roll 1. Which... now that I'm typing this out, might work for solo too, as you can have "helpers" without them being physical players... perhaps randomly rolling for what skill those helper ghosts use too, for the fun of the story.)
5) Ha! Random is like that sometimes. Glad the "or choose one" option worked.
Expect an updated version later this week!
Would you like to be credited in it?
No worries! I figured you both had a lot going on with waves hand everything. Housing struggles are no fun.
I've been following your creations for years, in the "lurks in the shadows, observing yet saying nothing" sort of way.
I'm so glad I've finally had the time to get a game into one of your bundles! I suspect I'll be able to participate more often in the future, too.
I'm so sorry that you are going through this.
I have a perfect game to add to this bundle, called Tied to the Land. It's about becoming a ghost tied to a specific location, and if that wasn't bad enough, developers want to move in and change the place, your place, and you don't want that at all.
However, it's an old game of mine I'll need to polish first before putting it up on itch! I'm certain I can do it before September 7th, but I have some deadlines I need to finish for other projects first.
I'm thinking of creating a collection of 5 random tables, each where you roll 5 times on them to generate something, such as: Incomprehensible Quest Directions where you roll five times to get directions like: With the waning light of the winter sun, turn left past the forgotten memorial, travel west towards the last bastion, circle twice round the ruminating tree, then head into the heartwood. There you'll find what you seek.
Love the vibes of this game! I could easily see myself playing a longer version of this - like going through and tidying up a ghost town, instead of just one house.
The library level was quite difficult compared to the last level, and I would have loved to have a ghostly drain/fatigue bar for knowing how many attacks you have taken.















