Great job! This game feels super polished, especially with the UI. Although as other people have said, there wasn't really a reason to move and I just stood at the rolling thing. Overall, great game!
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Proof Of Pain's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #18 | 3.667 | 3.667 |
| Overall | #135 | 2.833 | 2.833 |
| Creativity | #147 | 3.000 | 3.000 |
| Enjoyment | #156 | 2.583 | 2.583 |
| Art | #163 | 2.667 | 2.667 |
| Audio | #193 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really like the game, but I think it can be improved in a few ways:
Firstly, I couldn't find a way to rotate turrets, so the shooter and laser blocks each other if you have multiple
There's also not much reason to move either since you don't really have to use timer bombs. I think it would be more fun if you had enemies that you could push into sawblades/turrets to damage them.
Wow very creative take on the theme, I think the really challenging part of this kind of game for a jam is the balancing. The concept is really strong but right now the balancing of point gain vs progression feels slightly out of tune. I managed to get like 10k+ points with 1 turret and a couple upgrades which let me skip a whole lot of progression i probably wasn't supposed to haha.I think this concept is pretty fun and hope you continue building this out after the jam!
Interesting twist on the idea! UI/UX changes might turn this game into a gem. Also I'd like thing to push me to actually do thing in the sandbox, like being rewarded for visiting multiple stations and running through a maze of my own design leading to my demise. Good work!
Novel concept. I tried to find a way to rotate weapons but couldn't find any.
It shouldn't be so fun.... but it is! Well done.
I think a bit of polish on the interface could help, i discover the building positioning a bit late and the first turns were slow.






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