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A jam submission

Proof Of PainView game page

Get rich by suffering
Submitted by martinwltzko — 2 hours, 22 minutes before the deadline
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Proof Of Pain's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#183.6673.667
Overall#1352.8332.833
Creativity#1473.0003.000
Enjoyment#1562.5832.583
Art#1632.6672.667
Audio#1932.2502.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great job! This game feels super polished, especially with the UI. Although as other people have said, there wasn't really a reason to move and I just stood at the rolling thing. Overall, great game!

Submitted(+1)

I really like the game, but I think it can be improved in a few ways:

Firstly, I couldn't find a way to rotate turrets, so the shooter and laser blocks each other if you have multiple

There's also not much reason to move either since you don't really have to use timer bombs. I think it would be more fun if you had enemies that you could push into sawblades/turrets to damage them.

Submitted(+1)

It was really fun and a cool take on the theme! Though I didn't really see a reason to move around since the timebombs were kind of whatever, I just permanently stood near the rolling thing and placed turrets aiming there.

Submitted(+1)

Wow very creative take on the theme, I think the really challenging part of this kind of game for a jam is the balancing. The concept is really strong but right now the balancing of point gain vs progression feels slightly out of tune. I managed to get like 10k+ points with 1 turret and a couple upgrades which let me skip a whole lot of progression i probably wasn't supposed to haha.I think this concept is pretty fun and hope you continue building this out after the jam!

Developer

Thank you for playing. It was my first try at the incremental genre and I agree that the balancing is off. The starting is too slow and it ramps up way to quickly. Already updated the build for minor bug fixes, though it's probably gonna take a while to get the balancing just right.

Submitted(+1)

hey, nice work! I really like how you interpreted the theme.

Submitted(+1)

What a cool take on the theme! Nice work! 

Submitted(+1)

Great interpretation of the theme!

Submitted(+1)

I enjoyed the game, but the beginning is a bit slow.

Developer

I totally agree. The balancing is still not ideal and need some work. Thank you for playing, though!

Submitted(+1)

Interesting twist on the idea! UI/UX changes might turn this game into a gem. Also I'd like thing to push me to actually do thing in the sandbox, like being rewarded for visiting multiple stations and running through a maze of my own design leading to my demise. Good work!

Developer

Thank you for your feedback. UI/UX is not my strong suit, though I might give it a try. I'll have to think about something to incentivise the player. It's a great suggestion, thanks! 

Submitted(+1)

Novel concept. I tried to find a way to rotate weapons but couldn't find any. 

Developer

Should probably make this clear in the tutorial or show a tooltip. You rotate turrets with Q and E. Thank you for playing, though!

Submitted(+1)

It shouldn't be so fun.... but it is! Well done.

I think a bit of polish on the interface could help, i discover the building positioning a bit late and the first turns were slow.

Developer(+1)

Thank you playing! I agree that building should be more prominent. Coudn't come up with a good solution for that in the given time. And the balancing is not ideal yet.