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A jam submission

Cleanup CrawlerView game page

Submitted by Ilyos Games — 1 hour, 21 minutes before the deadline
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Cleanup Crawler's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity / Innovation#64.0374.037
Overall (Fun and Playability)#183.5933.593
Visuals#283.4073.407
Audio#382.7412.741

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How was the theme(s) implemented?
"Cleaning up the hero's mess" is the main theme of the game. You are a little dungeon henchman tasked with restoring, cleaning and resupplying the dungeon after an adventurer party raided it. (There is also a dragon)

Where did the assets come from?

External graphics

Some graphics assets were downloaded or made prior to the jam

External audio

Some audio assets were downloaded or made prior to the jam

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Comments

Jam HostSubmitted

I really like the visual aesthetic. The synty-ish style is one I always liked. When I played for the first time I got stuck in the moving wall puzzle so I figured I'd come back to it later. Now near the end of the jam I'm playing again and everything felt polished and smooth. I have no idea what I did wrong the first time.

This is a good, straightforward take on the theme that I really enjoyed. My favorite part was exploring the space - the level was really well-made. I liked seeing the elevations and the moving pieces and the such. Really leaning into the strengths of the dungeon crawler genre. Well done.

Submitted

I have to admit that when i first looked at the screenshots of the game i was a little put off  by the graphics. The art style is not really my cup of tea but when i start playing the game i was hit by the hard reality that the looks can be deceiving. The core gameplay loop of the game is very engaging and stimulating. There are lots of stuff to do and puzzles are very cleverly designed. It's a game you can't stop playing until you beat it. I didn't get bored for second during the time i played the game. The theme "cleaning after heroe's mess" is incorporated majestically. I had similar ideas of playing a party which does maintanance and cleaning the dungeon after adventurer's are gone, filling up treasure chests, setting up trap etc. but i decided to take a different direction later on.

The movement feels great. It's very smooth and snappy. The graphics put me off at first but kind a like it later on. Some of those assets look familiar to me btw, i think i saw some of them on Unity Asset Store. I especially like the outdoor areas. The lighting and skybox look great. There are some minor glitched on graphics here and there like overlapping textures and stuff but nothing so big.

Very cool, puzzle oriented crawler game with cute graphics. Congrats for the nice work and thank for submitting!

Submitted

Cool game! There are lots of great ideas, I loved the skeleton minigame, it was a "oh, this is fun!!" moment, and generally the theme of cleaning up after adventurers is implemented very well. The graphics are cohesive and colorful, I would have enjoyed some background music to set a mood.

The first time I interacted with a skeleton, there weren't enough pieces to complete the grid, so I thought I'd have to find the missing bones in the dungeon and lost quite a bit of time because of that, but then I realized that the pieces were random and I just rerolled until it was doable. I backtracked a lot because I was constantly missing pickup items or small environmental details like chains, but I persevered and completed the last of my work after about an hour of playthrough. Making the items shine or making them pop out a bit more could help the overall flow, but I still had a great time.

The puzzles are solid (loved the pipes, too!) and the dungeon environment is varied, all in all a very solid entry. Congrats!

Submitted

Can I just say the first thing that I noticed and loved was the variety of objectives and things that I could do in this game?

The various puzzle designs are simply amazing, although some puzzles were difficult for me especially the later skeleton grid puzzles. I was able to get through those.

HostSubmitted

Very nice!  Fixing skeletons is fun, it felt good to see them back up again, and the minigame was simple but engaging.  Dungeon puzzles were pretty good, I stepped on spikes _so_ many times you'd think I would have learned... eventually...

Submitted

The dungeon is now clean and tidy! I really enjoyed the puzzle mini-games. It feels refreshing to be a peaceful character in the game, surrounded by such grateful NPCs. All the graphics are well put together and the skeletons are just adorable. Thanks for the ability to pick up shields from banners when needed.

Submitted

Outdoors and verticality make this kinda unique for me! (ladder transition though! haha).
I should have read the description 1st as I somehow made a b-line right to pulling the block onto myself lol.

Submitted

Cleaned the dungeon!

The only thing that bugged me is desire of wait button for traps... there are a lot of ways to get yourself trapped in between them and being unable to see which ones are going up the turn you will step on them... Made it a bit annoying to handle!

Other than the room with 2 movable pillars (there is a bug in a way that you can move them through pillars and fountain) - game run really well for me in browser with no other issues at all. Puzzles were interesting and the game felt good! Would play more if there would be more ;)

Submitted

Had a hard time persuading it to load, but then it was fun to play. That skelly is so cute he should come visit Cutest Dungeon! :)

Submitted

Hi, Will give this another go tomorrow, but It crashed for me today.

Submitted

I completed it today, was kinda straight forward And nice puzzles. Sometimes you can go through walls though, mostly around the fountain area.

Great job!

Submitted

Oh, a puzzle game, that quite a cool idea. I had a couple of bugs like suddenly the charater was moved to another floor. And in the room, with the fountain in the middle and the two movable walls I got stuck and could not get out, as the walls could be moved through the pillars and the fountain. Graphcis were nice and clean. Movement felt pretty good and the interface worked well. Cool game!

Jam HostSubmitted

Big fan of puzzle games like this. It makes me want to create a reverse escape room game! I loved it.

Thanks so much for creating and sharing this with the community.

You can watch my full playthrough here: https://youtu.be/5P8amA40vVQ?si=PnIuVxMaZSgvlPSM&t=8621

Submitted

Thanks for playing and for the kind words, really appreciate it!

The reverse escape room sounds like an interesting concept!

Also, thank you for sharing the playthrough!

Submitted

Fun game! Love the idea and theme implementation. The right amount of difficulty. Overall a really sweet and cute game :)!

Submitted

It's cute and it plays really well. The movement felt great. I also am no good at spikes though, apparently. I did manage to get through them all at one point but I wasn't able to turn the water on. I think I was missing a pipe for the bottom section. It felt fun to clean things up though!

Submitted

Great implementation of the theme cleaning up the hero's mess. I played this game for a while but finally got frustrated having to go back over the spikes near the pipes too many times. I had a really good time playing this though and would love to see how something like this would turn out if work is continued on it!

Submitted

This is exactly what came to my mind when the "Cleaning up the hero's mess" theme was picked. It's a great implementation of it too.

The level design is spot on, and like some of the other commenters have mentioned, the spike traps were my nemesis but not unfairly so. 

Overall, a solid little entry with a strong sense of direction and pleasing loop, thank you :).

Submitted

I got wrecked by the spike traps lol

Good level design. I liked all of the ways to get around the starting area.

One minor issue I noticed is that there’s a button to fullscreen, but the game doesn’t scale up when you press it.

Jam HostSubmitted

Nice cleanup crawler! There was plenty of different styles of puzzles and it kept it interesting. I did either get a bug or didn’t understand how to put stuff back on the pressure plate the first play-through so I had to restart the game and play it twice more or less. It was also quite messy how one skeleton lacked pieces for the puzzle quite a few times (hope that wasn’t intentional because it felt like a bug).

I also got caught by the spikes one too many times. At least part my own fault, but something with their cycling made it hard to memorize / predict and sometimes you couldn’t really look that well onto all spikes that you needed to actually learn / time the whole thing.

My brand new computer also really struggled around the trees, so I don’t know how older computers will fare there…

I did like the game though and liked it enough to replay just to get to the end!

Play-through:

Submitted

Cleaned it all up! Some of the hints are hard to spot, but the puzzles are clever! Good job!

Submitted

The dungeon is prepared and tidy.

This was great. Fixing traps is a great implementation of the theme, the puzzles feel like dungeon crawler ones and include some great mechanical one like the bloc you get to use in two different ways. Finally the difficulty was perfect for a game jam for me so I had a ton of fun.

Thanks for sharing!