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Hemobar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #13 | 4.364 | 4.364 |
| Controls | #35 | 3.455 | 3.455 |
| Fun | #42 | 3.242 | 3.242 |
| Overall | #44 | 3.377 | 3.377 |
| Graphics | #53 | 3.545 | 3.545 |
| Accessibility | #54 | 2.818 | 2.818 |
| Originality | #57 | 3.394 | 3.394 |
| Audio | #80 | 2.818 | 2.818 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2.stable
Theme Interpretation
Game about brewing beverages with your own blood
Wildcards Used
Fuel
Finite resource that can be refilled
Berry So Much
Have fruit in your game
What Year Is This?
Your game seems to come from a retro console
Discord Username(s)
blindchaospanda
GWJ Participation Level
1
Team Size
1
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Comments
I liked the character designs, the idea of different races having different preferences worked well with the distinct art for each. I thought it was clever that you only allow 3 characters for a bottle name, making it so i cant basically list all my ingredients as the title for the drink
The character designs were delightful, the UI animations, with more polish are perfect, gameplay was fun. Nice jam entry!
Figuring out what each race liked was a fun challenge, I was surprised how much skeletons liked poo berry. The labeling and remembering what was what was another cool and unique idea. Very well done!
I like that you considered main mechanics as a main gameplay challenges/features.
Thank you for trying it out and posting a feedback.
Could you precise game aspects that you would like to be polished, re-developed, enhanced or may be even added into future versions of this game?
Nice game! I manage to pay the debt, but it would have been good to have a list of what each race likes
Thanks you for trying it out.
The point of the game is that you find out your self what each race likes. Otherwise there would be no any challenge.
Very fun game. Would have been nice to have a small hint as to what the customers like but other than that, great entry!
Loved it. The game was fun, I loved the jazz background and while I was confused at first on what to do I got the hang of it on the 2nd day and started to learn which races liked what ingredients.
The clients and in general the mood of the game is sooo good ! Great job !
I like the wide range of ingredients and that you have to discover both what they do and who wants their effects. Reminds me a lot of a rouge-lite mixed a bit with Va-11 Hall-A which works really well! I like that memorization is a key component of the gameplay though I definitely found myself wanting an in-game note-taking feature (nothing fancy, just something like what the Steam overlay provides) since that's what I'm used to but I do get the appeal to grabbing paper and a pen like it's an older console game too. Great work!
Thanks for trying it out and for your review!
You are right that some kind of note taking should be implemented and game tests showed it too but I wanted to stick to original concept of "retro" game. But future versions will definitely have it in some kind.
This was great! Music was super fitting and kept me sitting here for AWHILE.
I loved the character theme between aliens and seemingly halloween haha.
Once I started to recognize the customers, the loop started to feel pretty nice and very "Papers Please"-esc.
Awesome job!
I like that I'm not only one who compares my game with "Papers, Please". Thanks for trying it out !
I loved the simple gameplay loop and clear objective. Learning who liked what was fun and the art was charming! A simple intro would be nice as it took me a second to figure out what to do, but once I did it was smooth sailing for the rest of the play through!
Some notes I had while playing:
All in all, you did a great job with this MVP! The gameplay loop is tight, there are no major bugs, and it's a solid proof of concept. Good job and good luck if you continue to develop this! I'd love to help playtest or anything in the future if you do :)
P.S. it felt good when I hit my debt goal!
Thank you for kind words!
I can't promise to give you a chance for testing in near future but please add me on discord for future communications! @blindchaospanda
this feels really polished nice work
Amazing visuals for a coder. Well done!
Nice job!
A well done game! Great atmosphere, had fun playing.
Using the same resource for serving customers and getting new ingredients is kind of interesting. Not sure if I didn’t play far enough, but money didn’t seem to play a factor outside of gating events, so would’ve loved to use some of that to get more ingredients.
Knowing what customer wanted didn’t really benefit the player that much, as the tendency is then to always keep that type in stock, hindering progress in finding what others want, creating a bit of a rift between progress and accomplishment.
Played to the start of day 10.
Thank you for trying it out and for the review. I have soooo much ideas what to add/implement, so I'm going to develop this game further. For this Jam I focused on MVP, bugs and current mechanic polishing.
Very nice brewing game. It's great how much (and crazy) ingredients are in the game you can combine. Also a good game loop by having the 7 days goal.
Past jam I would like to get more feedback from the customers. Maybe a little speech bubble with a hint like "Irg I hate sour" or "I wished it was more smelly", So that you not just have to do by trial and error.
Thanks for trying it out and for your feedback. I really like what this game became and I'm planning to develop it further. Had no time for a dialogue system for a Jam version of the game so I was focused on bringing MVP.
Very cool concept. I love how it took a step further than a lot of the other brewing games.
Art is really cozy. After first night, I can see the complexity.
I like the jazzy blue vibes too. Some ingredients are 18+, should review the PEGI rating. xD
Overall, it's really good game for the jam.
Good luck!
beautiful game. I found that it had a lot more depth than what I saw on the surface of the screenshots. So many different customers, different things to make, trying to memorize who likes what... it truly was a nice atmosphere of running your own place :) fantastic job
and special shoutout to the music, the transition between the tracks was so seamless, and all of them were fantastic. I loved listening to all of them, and they really helped solidify the ambience.
my one piece of feedback would be that a couple of the visual elements could use a little more polish, like the "menu all for 2c" for example. But overall it looked great, and was definitely fun to play
Thank you for the review!
Yes art needs to be re-drawn by the hand of artist not a coder that first time opened Aseprite :D I'm planning to find artist and develop the game further!
Amazing game! it would be nice to have like a note sheet though.
Really liked the art style and thought the gameplay was unique!