I liked the character designs, the idea of different races having different preferences worked well with the distinct art for each. I thought it was clever that you only allow 3 characters for a bottle name, making it so i cant basically list all my ingredients as the title for the drink
Play game
Hemobar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #13 | 4.364 | 4.364 |
| Controls | #35 | 3.455 | 3.455 |
| Fun | #42 | 3.242 | 3.242 |
| Overall | #44 | 3.377 | 3.377 |
| Graphics | #53 | 3.545 | 3.545 |
| Accessibility | #54 | 2.818 | 2.818 |
| Originality | #57 | 3.394 | 3.394 |
| Audio | #80 | 2.818 | 2.818 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2.stable
Theme Interpretation
Game about brewing beverages with your own blood
Wildcards Used
Finite resource that can be refilled
Have fruit in your game
Your game seems to come from a retro console
Discord Username(s)
blindchaospanda
GWJ Participation Level
1
Team Size
1
Comments
Figuring out what each race liked was a fun challenge, I was surprised how much skeletons liked poo berry. The labeling and remembering what was what was another cool and unique idea. Very well done!
Nice game! I manage to pay the debt, but it would have been good to have a list of what each race likes
Very fun game. Would have been nice to have a small hint as to what the customers like but other than that, great entry!
Loved it. The game was fun, I loved the jazz background and while I was confused at first on what to do I got the hang of it on the 2nd day and started to learn which races liked what ingredients.
The clients and in general the mood of the game is sooo good ! Great job !
I like the wide range of ingredients and that you have to discover both what they do and who wants their effects. Reminds me a lot of a rouge-lite mixed a bit with Va-11 Hall-A which works really well! I like that memorization is a key component of the gameplay though I definitely found myself wanting an in-game note-taking feature (nothing fancy, just something like what the Steam overlay provides) since that's what I'm used to but I do get the appeal to grabbing paper and a pen like it's an older console game too. Great work!
This was great! Music was super fitting and kept me sitting here for AWHILE.
I loved the character theme between aliens and seemingly halloween haha.
Once I started to recognize the customers, the loop started to feel pretty nice and very "Papers Please"-esc.
Awesome job!
I loved the simple gameplay loop and clear objective. Learning who liked what was fun and the art was charming! A simple intro would be nice as it took me a second to figure out what to do, but once I did it was smooth sailing for the rest of the play through!
Some notes I had while playing:
- As some others said, it would be nice to have some pointers on who likes what, whether it be a dialogue like "I could really use something sweet today" or something you can more easily puzzle out by looking at the person (enter a small preview of what the person has on them perhaps, i.e. show a candy wrapper for someone who like sweet or a rotten apple for someone who likes smelly etc.).
- Also, having a simple tooltip on the ingredients to show possible effects would be nice too, as right now it feels hard to remember, even when writing down, since the effects changed sometimes it seemed.
- One thing I was confused about was why I had 7l blood if I could only use 6l? Maybe I missed a mechanic, but when I played through it seemed like the only thing I could spend blood on was adding a drink to the burner, and with only 6 burners I couldn't spend all 7 blood. Maybe adding more uses for blood would be fun (if I didn't just miss them lol)
- And final note would be that it felt a little bad to not be able to adapt to the customer. Once I figured out what they liked, if they came in and I didn't have that made, it felt bad to serve them something I knew they wouldn't like. Perhaps adding some way to spend blood to 'recall' a drink to serve them, or be able to mix a new drink on an open burner just for them, or maybe even showing us who will come in the mixing stage so you can prepare drinks for those specific people (at least the ones you've figured out).
All in all, you did a great job with this MVP! The gameplay loop is tight, there are no major bugs, and it's a solid proof of concept. Good job and good luck if you continue to develop this! I'd love to help playtest or anything in the future if you do :)
P.S. it felt good when I hit my debt goal!

Thank you for kind words!
- I also wanted to add dialogues so bad but I knew that I will need to sacrifice something in place. Doing this project alone in a week was already a tough task. Good I had music and sound assets. But anyways - dialogues planned and will be implemented in future.
- I wanted to make this game challenging not just a math formulas: ingredient1 + ingredient2 = goblin etc. Ingredients don't change their effects/aspects and one of the hints on Day change screen says: "*By adding ingredients to a pot you taste and open one of it's aspects*" :)
- One of the hints on the Day change screen answers your question/confusion: "*The more blood you keep for the foraging the more ingredients you will find*" so I made 1 liter to be always with a player to prevent his frustration to have no ingredients at all.
- Yes you are right, but for this version without proper directed game loop I came to the mind that random customers will be a good self balancing thing. If you can't serve everyone perfectly - less customers will come on next day and you can prepare to them with full hands and make money. Same goes with ingredients - less customers = more blood for foraging = more well brewed drinks = more reputation = more customers = reputation loss = less customers... infinite self balancing loop :)
- The "main" goal was calculated by the results of tests that's my family and friends provided, so I saw and knew that it's totally achievable as for new player same as challenging for player who played previously.
I can't promise to give you a chance for testing in near future but please add me on discord for future communications! @blindchaospanda
A well done game! Great atmosphere, had fun playing.
Using the same resource for serving customers and getting new ingredients is kind of interesting. Not sure if I didn’t play far enough, but money didn’t seem to play a factor outside of gating events, so would’ve loved to use some of that to get more ingredients.
Knowing what customer wanted didn’t really benefit the player that much, as the tendency is then to always keep that type in stock, hindering progress in finding what others want, creating a bit of a rift between progress and accomplishment.
Played to the start of day 10.
Very nice brewing game. It's great how much (and crazy) ingredients are in the game you can combine. Also a good game loop by having the 7 days goal.
Past jam I would like to get more feedback from the customers. Maybe a little speech bubble with a hint like "Irg I hate sour" or "I wished it was more smelly", So that you not just have to do by trial and error.
Very cool concept. I love how it took a step further than a lot of the other brewing games.
Art is really cozy. After first night, I can see the complexity.
I like the jazzy blue vibes too. Some ingredients are 18+, should review the PEGI rating. xD
Overall, it's really good game for the jam.
Good luck!
beautiful game. I found that it had a lot more depth than what I saw on the surface of the screenshots. So many different customers, different things to make, trying to memorize who likes what... it truly was a nice atmosphere of running your own place :) fantastic job
and special shoutout to the music, the transition between the tracks was so seamless, and all of them were fantastic. I loved listening to all of them, and they really helped solidify the ambience.
my one piece of feedback would be that a couple of the visual elements could use a little more polish, like the "menu all for 2c" for example. But overall it looked great, and was definitely fun to play



Leave a comment
Log in with itch.io to leave a comment.