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A jam submission

HemobarView game page

A BREW THAT COSTS AN ARM... LITERALLY!
Submitted by BlindChaosPanda — 6 hours, 12 minutes before the deadline
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Hemobar's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#134.3644.364
Controls#353.4553.455
Fun#423.2423.242
Overall#443.3773.377
Graphics#533.5453.545
Accessibility#542.8182.818
Originality#573.3943.394
Audio#802.8182.818

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.2.stable

Theme Interpretation
Game about brewing beverages with your own blood

Wildcards Used

Fuel

Finite resource that can be refilled

Berry So Much

Have fruit in your game

What Year Is This?

Your game seems to come from a retro console

Discord Username(s)
blindchaospanda

GWJ Participation Level
1

Team Size
1

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted

I liked the character designs, the idea of different races having different preferences worked well with the distinct art for each. I thought it was clever that you only allow 3 characters for a bottle name, making it so i cant basically list all my ingredients as the title for the drink 

Submitted

The character designs were delightful, the UI animations, with more polish are perfect, gameplay was fun. Nice jam entry!

Submitted

Figuring out what each race liked was a fun challenge, I was surprised how much skeletons liked poo berry. The labeling and remembering what was what was another cool and unique idea. Very well done!

Developer

I like that you considered main mechanics as a main gameplay challenges/features. 

Thank you for trying it out and posting a feedback.

Could you precise game aspects that you would like to be polished, re-developed, enhanced or may be even added into future versions of this game?

Submitted

Nice game! I manage to pay the debt, but it would have been good to have a list of what each race likes

Developer

Thanks you for trying it out. 

The point of the game is that you find out your self what each race likes. Otherwise there would be no any challenge.

Submitted

Very fun game. Would have been nice to have a small hint as to what the customers like but other than that, great entry!

Submitted

Loved it. The game was fun, I loved the jazz background and while I was confused at first on what to do I got the hang of it on the 2nd day and started to learn which races liked what ingredients.

Submitted

The clients and in general the mood of the game is sooo good ! Great job !

Submitted

I like the wide range of ingredients and that you have to discover both what they do and who wants their effects. Reminds me a lot of a rouge-lite mixed a bit with Va-11 Hall-A which works really well! I like that memorization is a key component of the gameplay though I definitely found myself wanting an in-game note-taking feature (nothing fancy, just something like what the Steam overlay provides) since that's what I'm used to but I do get the appeal to grabbing paper and a pen like it's an older console game too. Great work!

Developer(+1)

Thanks for trying it out and for your review!

You are right that some kind of note taking should be implemented and game tests showed it too but I wanted to stick to original concept of "retro" game. But future versions will definitely have it in some kind.

Submitted

This was great! Music was super fitting and kept me sitting here for AWHILE.

I loved the character theme between aliens and seemingly halloween haha.

Once I started to recognize the customers, the loop started to feel pretty nice and very "Papers Please"-esc.

Awesome job!

Developer

I like that I'm not only one who compares my game with "Papers, Please". Thanks for trying it out !

Submitted

I loved the simple gameplay loop and clear objective. Learning who liked what was fun and the art was charming! A simple intro would be nice as it took me a second to figure out what to do, but once I did it was smooth sailing for the rest of the play through!

Some notes I had while playing:

  • As some others said, it would be nice to have some pointers on who likes what, whether it be a dialogue like "I could really use something sweet today" or something you can more easily puzzle out by looking at the person (enter a small preview of what the person has on them perhaps, i.e. show a candy wrapper for someone who like sweet or a rotten apple for someone who likes smelly etc.).
  • Also, having a simple tooltip on the ingredients to show possible effects would be nice too, as right now it feels hard to remember, even when writing down, since the effects changed sometimes it seemed.
  • One thing I was confused about was why I had 7l blood if I could only use 6l? Maybe I missed a mechanic, but when I played through it seemed like the only thing I could spend blood on was adding a drink to the burner, and with only 6 burners I couldn't spend all 7 blood. Maybe adding more uses for blood would be fun (if I didn't just miss them lol)
  • And final note would be that it felt a little bad to not be able to adapt to the customer. Once I figured out what they liked, if they came in and I didn't have that made, it felt bad to serve them something I knew they wouldn't like. Perhaps adding some way to spend blood to 'recall' a drink to serve them, or be able to mix a new drink on an open burner just for them, or maybe even showing us who will come in the mixing stage so you can prepare drinks for those specific people (at least the ones you've figured out).

All in all, you did a great job with this MVP! The gameplay loop is tight, there are no major bugs, and it's a solid proof of concept. Good job and good luck if you continue to develop this! I'd love to help playtest or anything in the future if you do :)

P.S. it felt good when I hit my debt goal!


Developer(+1)

Thank you for kind words!

  • I also wanted to add dialogues so bad but I knew that I will need to sacrifice something in place. Doing this project alone in a week was already a tough task. Good I had music and sound assets. But anyways - dialogues planned and will be implemented in future.
  • I wanted to make this game challenging not just a math formulas: ingredient1 + ingredient2 = goblin etc. Ingredients don't change their effects/aspects and one of the hints on Day change screen says: "*By adding ingredients to a pot you taste and open one of it's aspects*"  :)
  • One of the hints on the Day change screen answers your question/confusion: "*The more blood you keep for the foraging the more ingredients you will find*" so I made 1 liter to be always with a player to prevent his frustration to have no ingredients at all.
  • Yes you are right, but for this version without proper directed game loop I came to the mind that random customers will be a good self balancing thing. If you can't serve everyone perfectly - less customers will come on next day and you can prepare to them with full hands and make money. Same goes with ingredients - less customers = more blood for foraging = more well brewed drinks = more reputation = more customers = reputation loss = less customers... infinite self balancing loop :)
  • The "main" goal was calculated by the results of tests that's my family and friends provided, so I saw and knew that it's totally achievable as for new player same as challenging for player who played previously.

I can't promise to give you a chance for testing in near future but please add me on discord for future communications! @blindchaospanda

Submitted

this feels really polished nice work

Submitted

Amazing visuals for a coder. Well done!

Submitted

Nice job! 

Submitted

A well done game! Great atmosphere, had fun playing.

Using the same resource for serving customers and getting new ingredients is kind of interesting. Not sure if I didn’t play far enough, but money didn’t seem to play a factor outside of gating events, so would’ve loved to use some of that to get more ingredients.

Knowing what customer wanted didn’t really benefit the player that much, as the tendency is then to always keep that type in stock, hindering progress in finding what others want, creating a bit of a rift between progress and accomplishment.

Played to the start of day 10.

Developer

Thank you for trying it out and for the review. I have soooo much ideas what to add/implement, so I'm going to develop this game further. For this Jam I focused on MVP, bugs and current mechanic polishing.

Submitted

Very nice brewing game. It's great how much (and crazy) ingredients are in the game you can combine. Also a good game loop by having the 7 days goal.

Past jam I would like to get more feedback from the customers. Maybe a little speech bubble with a hint like "Irg I hate sour" or "I wished it was more smelly", So that you not just have to do by trial and error.

Developer

Thanks for trying it out and for your feedback. I really like what this game became and I'm planning to develop it further.  Had no time for a dialogue system  for a Jam version of the game so I was focused on bringing MVP.

Submitted

Very cool concept. I love how it took a step further than a lot of the other brewing games.

Submitted

Art is really cozy. After first night, I can see the complexity.
I like the jazzy blue vibes too. Some ingredients are 18+, should review the PEGI rating. xD
Overall, it's really good game for the jam.
Good luck!

Submitted

beautiful game. I found that it had a lot more depth than what I saw on the surface of the screenshots. So many different customers, different things to make, trying to memorize who likes what... it truly was a nice atmosphere of running your own place :) fantastic job

and special shoutout to the music, the transition between the tracks was so seamless, and all of them were fantastic. I loved listening to all of them, and they really helped solidify the ambience.

my one piece of feedback would be that a couple of the visual elements could use a little more polish, like the "menu all for 2c" for example. But overall it looked great, and was definitely fun to play

Developer

Thank you for the review! 

Yes art needs to be re-drawn by the hand of artist not a coder that first time opened Aseprite :D  I'm planning to find artist and develop the game further!

Submitted

Amazing game! it would be nice to have like a note sheet though.

Submitted

Really liked the art style and thought the gameplay was unique!

Viewing comments 22 to 3 of 22 · Next page · Last page