Love it! Not so easy but a lot of fun! The music is quite nice, and I really like the graphism and the feeling of speed that makes you feel like you're racing against the whirlpool.
Very cool entry!
| Criteria | Rank | Score* | Raw Score |
| Originality | #27 | 3.897 | 3.897 |
| Controls | #30 | 3.517 | 3.517 |
| Fun | #33 | 3.414 | 3.414 |
| Accessibility | #37 | 2.966 | 2.966 |
| Overall | #42 | 3.394 | 3.394 |
| Audio | #54 | 3.138 | 3.138 |
| Graphics | #67 | 3.310 | 3.310 |
| Theme | #73 | 3.517 | 3.517 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
Mainly because a storm is brewing and has to be avoided. Also to get protection you can brew an protective item on an island.
Wildcards Used
Finite resource that can be refilled
Have fruit in your game
Discord Username(s)
nCounter, Kryzelauf
GWJ Participation Level
1
Team Size
2
Love it! Not so easy but a lot of fun! The music is quite nice, and I really like the graphism and the feeling of speed that makes you feel like you're racing against the whirlpool.
Very cool entry!
Lots of fun to play, I really enjoyed racing around the sea, collecting resources. Control of the ship felt good, felt fluid. The big open map was great, I liked exploring it. That damned whirlpool is a menace though. I'm out here just trying to help some island settlements, get off my back!
Very solid entry, gameplay felt polished and smooth. Great job by your team, really liked this one!
The gameplay, music, graphics and vfx were all very well done. The whirlpool getting bigger and bigger gave me the urgancy to try and save as many people as possible. The transition to the storm was on point and increased that urgancy each time. I think with a few tweaks to increase the difficulty (ie: once the whirlpool gets so big it is no longer safe in the shallows) would make this game ++, on top of its already + status!
Great job team, I had a ton of fun playing it.
I agree that it wasn't quite challenging, but overall I REALLY like this. It's simple and easy to understand, which is great for a jam of course, the movement felt really good and overall it just felt really great to play.
Also, the path tracing for the storm was really neat. And I really liked the resource collection aspect of it as well.
Good job :)
Once I figured the boat was pretty safe when in shallow water near an island, the game wasn't quite challenging enough for me personally - I think having a stronger overall objective to aim at might have boosted the fun factor, but overall a solid lil game!
If I were to suggest a specific tweak, it'd be to have to press a button to unload materials at an island - a few times I accidentally dropped people off at a location without meaning to
Thank you very much for your feedback. Yea it definetly needs some tweaks to balance everything more. The shallow water is quite safe by design. For the button to unload, I understand what you mean, but the goal was to make a game that can be easy played by just using movement keys. But I will think about that.
Pretty neat game! I liked the controls, general idea and soundtrack a lot! Wasn't so clear on why i was doing what i was doing, and i felt the storm was a touch relentless, but it's still a strong entry regardless of that.
Nice work both.
Thank you for your feedback. Yea a clear direction why you should upgrade and so stuff is missing. The full idea was, that you could get a bnous from locations where you completed quests (like the dock gives you storm protection, a mine would give you coal etc) and also a final way to maybe defeat the whirlpool. But completly surprisingly the jam endet at some day :D
I liked the concept and exploring around the map, the controls felt smooth and made it fun to navigate around. The sprites and art style for the game were well done.
My team also brainstorm(ed) about the concept of storm's brewing.
Controls are intuitive, but I kinda got lost about the main objective.
I missed some rain SFX/ambiance too.
Overall, great game!
I really like this game. Those tank controls really add to the stress of trying to outmaneuver that storm
I really liked the setup and all the islands I came across, it felt really good going from island to island to recolt/give resources. Rescuing lost people on the sea is also a really great idea ! The overall looks is also good, I love the way you made the clouds and the small villages, and I feel like it would be a really good adventuring game instead of only scoring if you keep on working on it after the jam. Anyway I had great fun, good job !
Brewing a storm is clever, I like it! I really enjoyed just how much there was to do around the map and the tension the whirlpool created. I wish the whirlpool was a bit slower at the start so I could progress more but I could see myself getting better with practice and learning where I can slow it down too. Great game!
Hey, fellow storm brewer here. I like your game a lot, the controls of the boat around the whirl pool are quite satisfying. Some more information about the game progression or some kind of tutorial would be great for a post jam version.
Thank you for the kind words! Yes I wanted to add an intro/tutorial scene where you gather and deliver somthing and then the whirlpool comes and you flee and the real game starts. Instead I kind of last minute smashed some pictures and text in a how to play menu :D Also I agree that you have to feel the progression more. During the last 2 houres I focused mainly on bug fixing and trying to get better browser performance.
PS: It's very funny that you even choose the same Game title^^
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