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Tricky Brew's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #105 | 2.756 | 3.375 |
| Fun | #107 | 2.449 | 3.000 |
| Theme | #116 | 2.960 | 3.625 |
| Controls | #146 | 2.041 | 2.500 |
| Overall | #156 | 2.070 | 2.536 |
| Graphics | #168 | 1.837 | 2.250 |
| Accessibility | #170 | 1.429 | 1.750 |
| Audio | #176 | 1.021 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1 stable
Theme Interpretation
Coffee brewing
Discord Username(s)
bianca_bee.1234
GWJ Participation Level
1
Team Size
1
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Comments
Tough as nails to digest but I did get an Excellent! I'm still not super confident I know how everything works (like the suit orders), and I didn't come up with a concise strategy (I'm not really an experienced card game player or anything), but I think it's a really cool idea!
In real life I would definitely need to play through a round with someone telling me exactly what to do or watch them play, and I think the same kind of tutorial approach would do great here.
I was also a little confused by the text box for a while, for some reason I assumed the newest text was on the bottom and kept scrolling down, I think that could be remedied with maybe some lighter colors on the older text, timestamps, or maybe just hiding the backlog behind a button.
Onboarding is a lot of work though and I think you did great for a jam, it's a very complete card game with infinite replayability!
Really cool entry, fun to play once you get a hang of the mechanics. It took me a round of not knowing what I was doing to get the hang of it, but by round 2 I was ready, and managed to get an EXCELLENT rating. There was an element of risk/reward in that round and it ended up with me beating a 2 with a 3 to get the last PERFECT card to meet expectations, that felt like a really good payoff.
Definitely recommend trying to do a web build next time so more people will see all your hard work. Very well done!
I love trick taking games and I think the idea is cool where you try to win the cards that match the customer expectations. I feel like it was actually quite easy to win the cards you need.
Critique:
Well, it is a brew game alright! I lost the first 5 customers because I had no clue how the game worked at all. The little booklet in the bottom left didn't do much to alleviate that. I eventually figured out how the game cycle worked, and after that, I was able to get mostly 'OK' ratings. I got one perfect rating, though, so that was fun. I think if the game had a better explanation, as well as more descriptive UI, the game loop would be much easier to understand. A lack of sound also hurts the game, but not having that is understandable.
Ultimately, it works! Good job.
(Edit: itch.io posted my comment twice. I deleted the other. My bad!)
Thank you for the indepth review. <3
Managed to get a "Good" rating. I like a good card game
Unfortunately, doesn’t seem to work on Linux with Wine
you should try installing it in Lutris or via "add a game" on steam. works flawlessly with proton, I had some issues with buttons on wine-staging 11.5, but it seems to be perfectly playable with it as well. same goes for basically all the games made with godot I've seen so far
Only a Windows build? :-(
It's the only thing I know to build.