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A jam submission

The Witch's BrewView game page

Don't let the master die
Submitted by Daryuner — 2 hours, 19 minutes before the deadline
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The Witch's Brew's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#752.8822.882
Overall#972.7232.723
Originality#992.8242.824
Theme#993.1763.176
Controls#992.6472.647
Graphics#1012.9412.941
Accessibility#1062.2942.294
Fun#1232.2942.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.1

Theme Interpretation
You play as a witch who collect ingredients in order to make a potion to save your master

Wildcards Used

Berry So Much

Have fruit in your game

What Year Is This?

Your game seems to come from a retro console

Discord Username(s)
Daryuner

GWJ Participation Level
2

Team Size
1

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Comments

Submitted(+1)

The presentation of the game was great. For me the camera level was quite zoomed in which made it hard for me to navigate around the environments though I did manage to find all the pieces but kept dying. Really cool potion book feature. 

Developer

Thx for playing,after the jam ill  release the version with the new camera :)

Submitted(+1)

Great job with the atmosphere, I loved exploring the different areas.

Developer

Thx for playing :)

Submitted(+1)

NO way grandpa needs an immortality elixir and then doesn't even take it.

I brewed it, after grueling trials (2hp left) then I make it and can't hold it so I exited the room and now it's gone.

Beta submission for other players: Start with fire pits > ice capades > forest of confusion. Always do the hardest parts first so you don't have to redo the easy part.

Overall had fun, the tunnel vision adds a lot to the game, I expected the berries in the ice to refll my health but got noscoped by an explosive berry at least twice ( I don't learn fast)

Developer

Thx for playing,glad you enjoyed. I'll check if theres any bug relating the potion

Submitted(+1)
  • IMO movement feels a bit too slidy
  • I like the amount + variety of of sound effects
  • Tree collision is a bit weird
  • I won!

Neat, definitely hit the retro aesthetic. Agree with the comments about the camera zoom

Developer

Thx for playing and for the feedback, I didnt think the movement was slidy but ill check on it :)

Submitted(+1)

I liked the design of the ingredient book and the mushroom challenge where the controls get inverted, but the music was really loud. I would like a slider to control the volume haha

Developer

Thx for the feedback, I will make sure to reduce the music

Submitted(+1)

I really like the exploration and hunting for the various ingredients. I wasn't able to find all the required ingredients and kept dying but the bare bones are there. The graphics and audio were the highlights... it took me back to an NES/SNES game that I couldn't put my finger on, and the story and spell book were a nice touch!

Developer

Thx for playing,I lacked time or else I wouldve been able to add a map to help the players.

Submitted(+1)

I really struggled to play the game between the overly zoomed in camera and the invisible walls I struggled to navigate and not just hit obstacles i didn’t know where there a fraction of a second before.

Separately it’s likely my dyslexia but i basically couldn’t read the font you chose

Developer

Thx for playing,honestly my fault on the zoom ,I didnt know it would cause that much issue

Submitted(+1)

Really enjoyed the take on it - as others have comment it felt like a throwback to the og legend of zelda games. I do think it could have been more zoomed out, but overall was a really neat game! 

Developer (2 edits)

Thx for playing,I really apprieciate the fact that you liked the vibe, n  yh I didnt think the zoom would be tht bad

Submitted(+1)

This reminds me a lot of games like the original Legend of Zelda and Crystalis for the NES. I like how each area has its own movement puzzle and tests you just long enough to be challenging without dragging on. Visually, I enjoyed the style. The outside areas especially looked really nice. For areas like the ice zone, zooming out a bit would help with avoiding spikes but otherwise great game!

Developer(+1)

Thx alot for the feedback,I really wanted it to feel as retro as i could make it,also I lacked time during the end so i didnt playtest much.