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Brewers of Khazad-Dun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.478 | 4.478 |
| Accessibility | #1 | 4.047 | 4.047 |
| Fun | #1 | 4.581 | 4.581 |
| Audio | #2 | 4.256 | 4.256 |
| Graphics | #2 | 4.907 | 4.907 |
| Controls | #2 | 4.488 | 4.488 |
| Theme | #2 | 4.767 | 4.767 |
| Originality | #5 | 4.302 | 4.302 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1
Theme Interpretation
Brew alcohol for Swarves
GWJ Participation Level
12 or 13
Team Size
1
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Comments
Can't fathom how you got all this done in the time frame by yourself, but good job. I think the late game needs some balancing, but otherwise, a 10/10 game. I hope this gets you the win.
The art, the gameplay loop, the simple mechanic. Everything goes well together with the amount of polish and the sprinkle of juice. Well done!
I WILL VERY UPSET IF THIS GAME DOESN'T WIN THE JAM, I'VE SPEND 2 HOURS PLAYING, I LOVED IT
That king was easy to beat with my mushroom run! This is trully a greatest balatro inspired roguelite I trully got a nice experience of this, If this was a full release I would buy it!
This game is easy to leave a comment on because you don't have to think about what was done well and what wasn't; everything was top notch! Super well done and so polished I can't believe it was done in only 9 days individually! Fantastic work!
Balatro meets Tetris with tons of ingredient synergies and so much polish. And you made this solo? Truly, there’s nothing more I could ask for
Best game so far for me.
the best game I played on this jam so far. 10/10, absolute cinema.
the pixel art is ridiculously good. Every single thing looks so fantastic, the level of polish and cohesion across the entire game is just insane. Added do this is the crazy amount of items/ingredients/characters, and I am left speechless on how this is a single person's entry in a jam game
I mean, look at this thing. What the hell is this? Its so good

The SFX goes hand in hand with the amazing visuals. Everything has a nice feedback, nothing is left out. The dwarves drinking speeding up as the points are being tallied... just all these little details come together so beautifully
The game mechanics are not new, but executed so well in this game. Honestly, even if you had bad pixel art/sfx, I would have still thought the game was great just because of how balanced it is. There are lots of items, things you can buy in the shop, decisions to make about rolling/what to put in... just this part alone is masterfully done.
our game kinda went in a similar direction (use different ingredients to fit a shape) but your game set a bar so high, that its very motivating. Makes me realize the difference between an actual polished game and a noob doing something in a jam :D
this is incredible, amazing work.
um excuse me that was awesome