This played really well. The attack indicators were clear, the enemies had a good variety, and the whole thing felt smooth to play. I also liked that the sound design stayed pretty gentle even with all the shooting and enemy deaths going on, which helped it keep that spring vibe instead of turning harsh.
The art is very bright and cheery too, so this might be the most cheerful bullet hell I've played lol. I especially liked the puddle system. Having to stop and reload in the middle of frantic fights added a nice layer of strategy, since you had to choose between standing still to refill and risk getting hit.
And I definitely relate on the two-week jam scope, this was the biggest jam I've made too, so I can appreciate how much work and care something like this takes.