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A jam submission

A Storm BrewsView game page

Gamejam project for Godot Wild Jam 92
Submitted by Dogman — 9 minutes, 4 seconds before the deadline
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A Storm Brews's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#992.9464.167
Originality#1102.7113.833
Theme#1172.9464.167
Fun#1392.1213.000
Overall#1512.1383.024
Accessibility#1641.5322.167
Controls#1681.6502.333
Audio#1741.0611.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.2

Theme Interpretation
Brewing potions/spells with a cauldron

Wildcards Used

Berry So Much

Have fruit in your game

What Year Is This?

Your game seems to come from a retro console

Discord Username(s)
dogman_35, Bleached.Donuts

GWJ Participation Level
1

Team Size
3

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Comments

Submitted

I could walk around this world forever! Controls were a little tricky to get used to but I understand it was supposed to mimic an older PC game.

The intro animations were AMAZING. If you made those yourself, you win the jam in my opinion lol.

My biggest gripe and the only reason I stopped playing was that I couldn't see anything once I left the cauldron area! Maybe I was suppose to make a torch or a fireball spell but the spell I made only had 3 uses so I don't think it was worth the long, dark tunnels I was attempting to explore.

I found 2 or 3 keys but no chests or doors to use them on, which was also super disappointing.... but that is probably because I couldn't see them! 80% of the world was pitch black. :P 

I still thought this was sweet, well thought out, and I liked what I played. Great job!

Developer

For the intro anim, I made the model, friend did the animation, we actually put it up on the godot subreddit like... a couple years ago, under cc0. I want to share it more because I'm super proud of it, but I have no clue where.

I'm aware the game itself kinda sucks, but this was mostly an experiment with mapping in Blender for me, so I'm happy that part is solid at least. I'm kinda messing with it to see what I can do if I properly polish it up now, and brightening up all the lighting is probably the most important first step. 

Submitted (1 edit)

Love the concept and the atmosphere, but it could use more work. When I click on an option in the cauldron UI, it uses up one of my spells even when I didn’t want it to. I also wish it had traditional WASD/mouse controls, as picking up an object (which you do a lot) takes more work than it should

Submitted

really cool atmosphere and really nice art it would be nice if there where more sounds for thing otherwise really cool game

Submitted

Nice atmosphere, but I didn't like the controls, even though it's a rip-off of an older game. I'd like at least a little adaptation. I died to enemies and the game just closed :D

Submitted

Great vibes, love the occupied hands concept and the overall aesthetic!

I think some ambient music or sounds (beyond the rare fire crackle) would have gone hardddd. The tension is already pretty ripe, but sometimes I'd have no clue I was anywhere near the monster and it'd just be too dark to tell. The light in general was brutal, always trying to juggle a light source means that actually gathering potion ingredients one at a time was really difficult.

There's also a issue where when I press buttons on the cauldron while holding a spell i end up wasting the spell, that was a bit sad.

Overall cool game!