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A jam submission

Curse of the NecrobrewerView game page

YOU are the horde! Brew potions, protect the crypt, and raise an army of the undead.
Submitted by celloloops, siclait — 22 hours, 27 minutes before the deadline
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Curse of the Necrobrewer's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#193.7593.759
Audio#213.6213.621
Accessibility#243.1723.172
Graphics#244.1034.103
Controls#293.5863.586
Overall#363.4633.463
Originality#823.0693.069
Theme#1222.9312.931

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
Player character is a potion-brewing necromancer (necrobrewer), and the main mechanic is using the potions that your character brewed.

Discord Username(s)
gogwilt, legba

GWJ Participation Level
2

Team Size
2

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

Good entry.

I liked that there is clear goal - to protect the crypt.

I wanted from game to have some kind of progression feel, to choose upgrades mt self and create my own builds.

Submitted(+1)

A fun bout, but quite snowbally. A very satisfying snowball tho!

I love the lowpoly + lighting + effects combination.

The gameplay itself could use more decisions for the player, maybe simplest would be to expose the potion throwing ranges, to give the possibility to target allies with the rage potions.

A well polished whole!

Submitted(+1)

Well done! 6:43 win but I couldn't see the ending as the character got stuck walking over to the witch(?).


I love a game where I don't have to think very much :)

Developer

Thanks! Sad the character got stuck walking over! Oops!

Submitted(+1)

Great job with a great idea. It was super satisfying running through the graveyard, and I loved when I finally raised a huge skeleton warrior. Thanks for the game!

Developer

Thanks for playing! Glad you played through to raising the big skeleton :)

Submitted(+1)

Cool little mix of a survivors like and tower defense type game. Good job!

Submitted(+1)

Always a fan of necromancer games, well done!  It's short and a fun spin on the vampire survivor type game, its always fun raising an army of skeletons to mow down the enemies.  

Developer(+1)

Thanks for playing!

Submitted(+1)

6:23. Simple and cool game! Good job :)

Developer

Nice job! Thanks for playing!

Submitted(+1)

6:17 win. Very fun to play. And satisfying to collect the candy.

Developer(+1)

Nice! Super fast!

Thanks for playing. Really glad you found it fun!

Submitted(+1)

Impressive! How long have you been coding in Godot? I hope to get to this level at some point :) Loved the visuals, game loop, WOW/Diablo look and feel. Great job!

Developer

Thanks! We had a fun time!

I picked up Godot about 1.5 years ago, but this was @siclait's first time using it.

Submitted(+1)

honestly a 3d game always intimidates me, really impressive! I like the idea of the game!

Developer

Thanks! We were also intimidated by 3D, but glad we gave it a shot!

Submitted(+1)

this is so fun i don't normally like this style of game but this was really good nice work

Developer

Thank you for playing! Glad you found it fun!!

Submitted

Well done! I agree with others saying it could use some more interaction but I enjoyed the concept and the assets were implemented really well :)

Developer

Thanks! Definitely more to flesh out, but glad you liked the concept! We'd like to play with that concept more in the future =)

Submitted(+1)

simple but quite fun!I really enjoyed this one

Developer

Thanks!

Deleted post
Developer

Thank you! Sorry for the freezes! We were planning to add ways to tune down the graphics settings, but as you can imagine, that ended up getting scoped out...

Submitted(+1)

Great entry, survivor like game with defense mechanics, very nice use of assets and really good polishing with effects and everything. I would love to see it being more challenging, because I could simply AFK and get to the end. 

Developer(+1)

Oops! Forgot to try AFK'ing the game. The difficulty was a little sensitive, and a few hours before we submitted, the game was almost impossible to win. Thanks for playing!

Submitted(+1)

It's a well-made game. I really liked the effects (the candy lights, the potion explosions, and all that). I was glad there was an ending, not just endless gameplay

Developer(+1)

Thanks! And thanks for playing! It was really fun to set the vibe of the game, and we liked adding our little goofy ending =). Glad you enjoyed it!

Submitted(+1)

This was really fun!!! Kinda wished it would just infinitely go and progressively spawn more and more enemies. 
Only thing is it really need something to have more player interaction. Would of really benefited with being able to pick powerups or something along those lines.

Developer(+1)

Thanks! We originally wanted more progression around powering up your character and your potions, but had to cut scope =)

Submitted (1 edit) (+1)

This was great! I had fun building up momentum and got decently far. I like the presentation and premise of the game. The looks and all the different colors from the potions and pick ups were neat as well.

Minor things that I think it would benefit from:
- Some type of way to influence or command where your army goes so you can set up strategic positions
- Scarce amount of towers or buildings to prop up for defense

Awesome job! :)

Developer

Thank you!! Really appreciate the feedback, and thank you for playing!

Submitted(+1)

Great game! although I wish I could pick what potions to throw and where

Developer(+1)

100% makes sense! We originally made it all about aiming and throwing the potions, but didn't think it was fun that way. So we did a 180. There's likely a happy medium.

Thanks for playing!

Submitted(+1)

I love the idea of a Necrobrewer, really cool! The game was fun once I got a bit of power behind me. I think I'd have liked to have some more meaningful decisions as the game progresses. 

Developer(+1)

Thank you! We originally imagined a rogue-like set of choices, but only had time to build a small set of abilities, so we decided to make it more linear. Totally agree that meaningful decisions would be awesome.

And glad you found it fun when you had a decent army behind you :).

Viewing comments 21 to 2 of 21 · Next page · Last page