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A jam submission

Melodies of a Dream KeeperView game page

Play them melodies. Light it up.
Submitted by skyanemone, Er3te, austinli, LeViciouS, Leorfb (@leorfb), Fresh, Emil Tellefsen, Sherwatt, elizabeth becker, Awooyoo (@awooyoo) — 13 hours, 3 minutes before the deadline
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Melodies of a Dream Keeper's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#44.3004.300
Audio#54.4504.450
Art#104.6754.675
Overall#203.9173.917
Gameplay#283.7503.750
Limitation#923.0253.025
Theme#1043.3003.300

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted(+3)

Kudos to the team! What a great platformer.
Yes, the moving to the rhythm mechanic took some getting used to, but it was all manageable at the end. The music was also fantastic, of course.

The level design was great and left room for the player to decide where they want to go at all times - without being too open and confusing on where to go!  Every step meant progress. Most sections introduced a new challenge that was interesting and still easily solveable with previous experience and some practice.

Seeing the flowers grow in the level after returning to the bedroom was a lovely touch :)

Developer (1 edit)

Thank you for playing and also congrats on the honorable mentions! The timing adjustment in the settings/pause menu hopefully would help. Thanks again.

Developer

thank you for the music comment!!! glad u enjoyed :))

Submitted(+4)

The game is a masterclass, the lvl design is great and as a person not familiar with platforming, I appreciated how balanced and progressive the challenge/learning curve was. The same went for the rhythm minigame: the first song I had to restart 4-5 times, but once arrived to the last song, I was in the zone, I could see that it was technically more difficult, but I had learned and I could beat it without to much trouble but while having a lot of fun! The musics where wonderful, there was just to much of a gap in volume between the platform phases and the rhythm game phase... But that's the only thing I have to say on the game itself.

As this particular jam entry though, I didn't feel neither to much of the theme nor the limitation :/

Also, do you guys are silksongs players? the vibe of your game reminded me of it somehow! (●'◡'●)

Developer (1 edit)

Thank you so much for the incredible feedback! This really helps. I saw another comment about the volume, so we'll be sure to look into that. We hope to make the difficulty more balanced as well. Regarding the theme, we tried to be creative with having spring be something to yearn for and uncover as things got brighter as if a changing of seasons or coming out of hibernation (flowers grew as the Lenselights were lit, the flowers come through the Circadian Energy in the rhythm game (the notes), and at the end in the lighthouse above the field of spring flowers), but it seems that didn't get translated well or was strong enough. The looping is where the player reenters the building during the lighthouse scene to have a climax and option, though you are correct that isn't seamless. It was hard to try to balance that. We also attempted for both the additional (optional) limitations. We couldn't get to the character creator, but as a rhythm game, we found a way to incorporate no visible numbers. Thank you again. We'll be considerate of this in the future.  Edit: Also, yes! We are Silksong players. The game was inspired by that and some other games. 

Submitted(+4)

Super polished, art and vibes are really mesmerizing!! Had some trouble staying on beat and felt the music was a bit low, but i'm also not very good with platform games, so def a personal skill issue hehe Congrats for the team tho, this is an amazing job!!

Developer

Oh, that's something we didn't notice about the music being low. Thank you for the feedback. It does help. We tried to make the platforming fit with the music so it wasn't too difficult. One thing is that you can adjust the timing in settings/pause menu. Thank you for playing!

Submitted(+4)

Woah, you've done an incredible work ! The sound design, art work and gameplay all go hand in hand. It felt really great to play, GG.

Developer

Thank you so much!

Submitted(+4)

I loved it! Very cute art, lovely music! The concept of a rhythm-based platformer really lands well here!

Developer

Thank you for playing!!

Submitted(+4)

Golly this doesn't feel like a jam game. You and your team did an amazing job putting all of this together in 2 weeks. When I made uhh, beat and weave, I remember one of the struggles I had was webm version butchering the sync of the audio and the music. I'd have to look into what I did to fix it. But everything in this game meshes so well together in the art style, music, and flow. Definitely my favorite of the jam.

Developer(+1)

Thank you so much! That’s really high praise, credit to all the incredibly talented people on our team <3

I’d love to know what you did to deal with the sync issues on web! What’s funny is I’ve done another rhythm jam game on web as well and feel like I did deal with it but completely lost on me this time lol.

Developer

Ditto. That would help out a lot I feel because that has been a big factor for several people. Thank you for the compliments!

Submitted(+4)

Insanely polished game for a game jam, really nice work. The audio might have been my favorite part. My only thing is I was having trouble hitting the beats consistently, it felt like visually what I was seeing on screen wasn't lining up with what I was hearing. Really unique idea, again great job!

Developer(+1)

Thanks for the high praise! Unfortunately the web build seemed to have that slight performance hiccup we didn’t have time to figure out. The downloadable should give a smoother experience, though.

Submitted(+4)

Phenomenal work. 100% a 5/5 build. I enjoyed this thoroughly in all aspects, especially with the art and music

Developer(+2)

thank you!!!

Submitted(+3)

This really is a cozy game. The dream catcher sequence is so satisfying! The art is amazing and the music so good it never gets old. Even the level design is so well done; I never felt lost and never had to walk backwards because you implemented paths forwards to take you back. The cherry on top is betting on the player going back inside to find themselves running the dream all over again. Really great work!

Developer

It's good to hear that the level design was thorough because that was a big part to the flow and polish we did. Same with the rest of the feedback. It's great to hear all the elements, including the going back, played quite well. 

Submitted(+4)

The VFX and artwork is amazing! I really enjoyed playing this game 😊 
It's very polished, and I mean studio-production polished! Consider putting this on steam, I believe it will gain lots of traction for sure 😄 
Very lovely and the tunes were really peaceful, I really liked it!

Developer

We actually are highly considering Steam as we'd like to expand on the levels and story. Thank you for taking the time to play!

Viewing comments 30 to 21 of 30 · Next page · Last page