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I think it will scale to the full 1920x1080 without the Windows header.👍Because the amount I need to increase for it it re-scale seems to be exactly that size. Let's just hope that Windows doesn't reserve a few pixels here and there.😒

I am playing it now! Even though it's a hack, it's tolerable!😆

(+1)

Just an update with this - it appears to have been due to the pixel border in Godot's "fullscreen" vs. "exclusive fullscreen" modes. In the full episode 1 that's released now, the display options allow you to choose "windowed", "fullscreen" or "bordered", where "fullscreen" should be proper fullscreen, and "bordered" is the previous behaviour.